Publication:Greyhawk Adventures

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Greyhawk Adventures
WardGreyhawkAdventuresCover.jpg
System: Dungeons and Dragons 1e 
Abbreviation: GA 
Author: James M. Ward 
Publisher: TSR 
Item Code: 2023 
Publication Date: 1988 
Format: Hardcover 
Page Count: 128 
ISBN-10: 0-88038-649-5
 
Product Blurb
"Enter this world and discover excitement far beyond your wildest dreams. Greyhawk is the place where adventure begins and ends..."

This book is for experienced role players looking for something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your search for glory and fame awaits the turning of a single page!

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

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Greyhawk Adventures is an accessory for the Dungeons & Dragons (D&D) World of Greyhawk campaign setting.

Contents[edit]

Greyhawk Adventures contains information about Greyhawk deities and clerics, major non-player characters, monsters, geography, spells of the setting's famous magic-users (such as Bigby and Otiluke), magic items of the setting, rules for playing zero-level characters, and six short adventures.[1]

The supplement was compatible with both the 1st and 2nd Edition Advanced Dungeons & Dragons rules.[1] The contents of Greyhawk Adventures represent a transitional state between the 1st and 2nd edition AD&D rules.[2] For example, the NPCs in the Hall of Heroes include monks, a 1st Edition character class not included in the 2nd Edition rules. On the other hand, the "Monsters of Greyhawk" chapter uses the 2nd Edition's system of rolling two ten-sided dice (2d10) for monster morale, rather than the 1st Edition's d100-based morale system.

Publication history[edit]

Greyhawk Adventures was written by James M. Ward, with cover art by Jeff Easley, and was published by TSR, Inc. in 1988 as a 128 page hardbound book.[1] The book was the thirteenth and final hardback manual published for the 1st edition Advanced Dungeons & Dragons rules, though a note on its cover states the book is also compatible with the 2nd Edition. The book features interior illustrations by Easley, Jeff Dee, Diesel, Larry Elmore, Jim Holloway, Erol Otus, Dave Sutherland, Dave Trampier, and Gary Williams.

Greyhawk Adventures is unusual among AD&D hardcover manuals in that the author solicited input from the gaming community about what subjects to include in the book before publishing it.[3] Ward later credited the 511 letters he received as the major impetus for including the rules for zero-level characters and adventures, both topics that had not been previously included in hardcover AD&D manuals.[4]

Unlike many of the AD&D manuals, Greyhawk Adventures was not reissued for the 2nd or 3rd editions of D&D, although much of its content was incorporated into other supplements. All but two of the monsters introduced in Greyhawk Adventures, for example, reappeared in the Greyhawk Adventures Monstrous Compendium appendix (ISBN 0-88038-836-6).

Greyhawk Adventures takes its name and logo from a series of novels written by Gary Gygax and Rose Estes, published by TSR in the 1980s. The logo was later used on several 2nd Edition AD&D products, such as City of Skulls and The Marklands.

Additional reading[edit]

  • Review: White Wolf No. 13 (1988)

See also[edit]

References[edit]

  1. 1.0 1.1 1.2 Lawrence Schick (1991). Heroic Worlds: A History and Guide to Role-Playing Games. (Prometheus Books)
  2. Bambra, Jim. "Role-playing Reviews." Dragon No. 143 (TSR, 1989)
  3. Ward, James. "The Game Wizards." Dragon No. 129 (TSR, 1988)
  4. Ward, James. "The Game Wizards." Dragon No. 135 (TSR, 1988)

External links[edit]

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Facts about "Greyhawk Adventures"
AbbreviationGA +
AuthorJames M. Ward +
ISBN0-88038-649-5 +
Item Code2023 +
Media TypeHardcover +
Page Count128 +
Publication Date1988 +
PublisherTSR +
SystemDungeons and Dragons 1e +
TitleGreyhawk Adventures +