Publication:Grim-N-Gritty/Appendix 4/Tactical Aid (3.5e Feat)
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Tactical Aid [General]
Prerequisites: BAB +4, Intelligence 13, Charisma 13, Combat Expertise, Knowledge (strategy & tactics) 7 ranksBenefit: As a full-round action, you provide tactical
aid to all of your allies (including you) within sight and
voice range of your position. When you do so, you
make a Knowledge (strategy & tactics) skill check
against DC 20. If your skill check succeeds, your allies
gain a +1 competence bonus on initiative rolls, attack
rolls, or defense rolls (your choice when you first use
this ability) for 2d4+1 rounds. If your roll succeeds by
10 or more point, increase the bonus to +2. If it
succeeds by 20 or more points, your allies gain a +3
competence bonus.
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Identifier | 3.5e Feat + |
Prerequisite | BAB +4 +, Intelligence 13 +, Charisma 13 +, Combat Expertise + and Knowledge (strategy & tactics) 7 ranks + |
Summary | Your knowledge of strategy and tactics lets you guide your allies in combat. + |
Title | Tactical Aid + |
Type | General + |