Publication:Heroes of Horror

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Heroes of Horror
System: Dungeons and Dragons 3.5e 
Abbreviation: HoH 
Series: Genre Series 
Author: James Wyatt, Ari Marmell, C.A. Suleiman 
Publisher: Wizards of the Coast 
Item Code: 885227200 
Publication Date: October 2005 
Format: Hardcover 
Page Count: 160 
ISBN-10: 0-7869-3699-1 
Price: $29.95 ; C$39.959-1
Product Blurb
Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror, including rules for dread and tainted characters, as well as plenty of new horrific monsters and adventure seeds. Different types and genres of horror are discussed in detail.
This text is quoted from promotion material. Text and images are copyrighted by the original publisher.


Name Page Description
Archivist of Nature 119 In addition to your studies of the darkness, you have spent time studying giants and fey.
Bane Magic 119 Your spells deal extra damage to a particular type of creature.
Blood Calls to Blood 120 Exploring the latent potential in your blood due to your fiendish descent, you learn how to better adapt to the mystical attacks of your forebears.
Corrupt Arcana 120 You can prepare and cast corrupt spells.
Corrupt Spell Focus 120 All spells you cast that have a corrupt component (such as call forth the beast, master's lament, or chain of sorrow) are more potent than normal.
Debilitating Spell 120 By calling upon the taint within, you add a malign power to your offensive spells.
Debilitating Strike 120 By calling upon the taint within, you add a malign power to your melee attacks.
Deformity (Skin) 121 Due to a regimen of deliberate abuse, you have roughened your skin until it has grown as coarse and tough as rhino hide.
Deformity (Tall) 121 Through long and painful stints on the rack, bolstered by the surgical implantation of various splints and struts, you have stretched yourself to well over 7 feet in height.
Deformity (Teeth) 121 By filing your teeth to points and brutalizing your gums, you gain a hideous smile full of razor-sharp teeth that enable you to make a grisly bite attack.
Deformity (Tongue) 121 Through protracted self-mutilation that involves frequently piercing your tongue and dipping it in acid, your tongue becomes hideous to behold but oddly sensitive to the environment.
Disease Immunity 121 Whether due to prolonged exposure or natural hardiness, you have grown immune to some diseases and resistant to all others.
Draconic Archivist 122 In addition to your studies of the darkness, you have spent time studying dragons and constructs.
Dreamtelling 122 You can use your Knowledge (the planes) skill to interpret your dreams or the dreams of others, thus gleaning useful information and insights.
Eldritch Corruption 122 You can add power to your spells or spell-like abilities at the expense of your companions' health.
Font of Life 122 Your life-force is strong enough to make you highly resistant to all forms of energy drain and level loss.
Forbidden Lore 123 You gain hideous insights into subjects not meant to be understood by mortal minds.
Greater Corrupt Spell Focus 123 Your corrupt spells are now even more potent than they were before.
Haunting Melody 123 You can use your music to inspire fear.
Improved Oneiromancy 123 With the Improved Oneiromancy feat, you gain additional dream-related spellcasting abilities.
Lunatic Insight 123 Your madness grants you insight and knowledge.
Mad Faith 123 Your depravity has twisted the connection between you and your patron deity. You suffer flashes of insight interrupted by flashes of madness.
Master of Knowledge 123 You have spent most of your life in study, and it comes naturally to you now.
Oneiromancy 123 You gain a number of abilities and advantages related to dreams and magic.
Pure Soul 124 Your faith or purity of mind overrides the evils within you. You are immune to taint.
Spirit Sense 124 You can see and communicate with the souls of the recently departed.
Surge of Malevolence 124 You empower yourself by drawing on the taint within.
Tainted Fury 124 You can channel your physical corruption into a state of fury.
Touch of Taint 124 One of your attack forms that normally deals ability damage, ability drain, or energy drain can also deal corruption or depravity.
Unnatural Will 124 You have learned to focus your force of personality and inner strength to stand against fearful circumstances.
Willing Deformity 125 Through scarification, self-mutilation, or supplication to dark powers, you intentionally mar your own body.

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Facts about "Heroes of Horror"
AbbreviationHoH +
AuthorJames Wyatt +, Ari Marmell + and C.A. Suleiman +
ISBN0-7869-3699-1 +
Item Code885227200 +
Media TypeHardcover +
Page Count160 +
Publication DateOctober 2005 +
PublisherWizards of the Coast +
SystemDungeons and Dragons 3.5e +
TitleHeroes of Horror +