Publication:Magic of Incarnum

From Dungeons and Dragons Wiki
Jump to: navigation, search
Magic of Incarnum
180px
System: Dungeons and Dragons 3.5e 
Abbreviation: MoI 
Author: James Wyatt, Frank Brunner, Stephen Schubert 
Publisher: Wizards of the Coast 
Item Code: 885797200 
Publication Date: September 2005 
Format: Hardcover 
Page Count: 224 
ISBN-10: 0-7869-3701-7 
Price: $34.95 ; C$49.95
 
Product Blurb
This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum—the power of souls living, dead, and unborn—into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield.

This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

Feats[edit]

Name Page Description
Azure Enmity 34 You can channel incarnum to enhance your ability to deal damage to your favored enemies.
Azure Talent 34 The soul energy of incarnum increases your mental capacity.
Azure Touch 34 You can channel incarnum to enhance your abilit to heal.
Azure Toughness 35 You can use incarnumto boost your physical vigor.
Azure Turning 35 You can blast ndead with incarnum-purified positive energy.
Azure Wild Shape 35 You can channel incarnum to enhance your combat prowess while wild shaped.
Bonus Essentia 35 You are better able to harness your personal store of incarnum.
Cerulean Fortitude 35 You can use incarnum to boost your ability to resist effects that would adversely affect your health.
Cerulean Reflexes 35 You can use incarnum to boost your ability to avoid harm.
Cerulean Will 35 You can use incarnum to boost your willpower.
Cobalt Charge 35 You can channel incarnum to deal devastating strikes when charging.
Cobalt Critical 35 You can focus your spirit into your melee weapon attacks, dealing more damage with successful critical strikes.
Cobalt Expertise 35 By channeling the soul energy of weapon masters past, present, and future, you become more adept at maneuvers of skill and expertise.
Cobalt Power 37 By channeling the soul energy of brutal warriors past, present, and future, you become more capable of overcoming your enemies through sheer strength.
Cobalt Precision 37 You can focus your soul energy into your ranged attacks, dealing more damage with successful critical hits.
Cobalt Rage 37 You can channel incarnum to enhance your rage. When you do so, your eyes turn deep blue in color.
Divine Soultouch 37 You can channel positive or negative energy to imbue yourself with incarnum.
Double Chakra 38 One of your chakras becomes capable of holding more incarnum than it is normally capable of containing.
Expanded Soulmeld Capacity 38 Your soul's tie to incarnum allows you to maintain more essentia in a single soulmeld.
Healing Soul 38 You can draw upon the soul energy of incarnum to heal your wounds.
Heart of Incarnum 38 You tap into the power of your heart chakra to gain resilience.
Improved Essentia Capacity 38 Your capability of investing essentia improves.
Incarnum-Fortified Body 38 The incarnum within you strengthens your body's toughness, enabling you to withstand greater injury.
Incarnum Resistance 38 Your body, untainted by incarnum, is not easily affected by the power of soul energy.
Incarnum Spellshaping 38 You gain the ability to invest incarnum into your spellcasting.
Indigo Strike 38 You can channel incarnum to enhance your ability to deal damage with your skirmish attack, sneak attack or sudden strike.
Midnight Augmentation 38 You can augment a psionic power with your personal soul energy rather than mental energy.
Midnight Dodge 39 You can channel incarnum to enhance your ability to avoid attacks against you.
Midnight Metamagic 39 You can channel incarnum to alter your prepared spells.
Necrocarnum Acolyte 39 You have experienced the power of necrocarnum, a dark and twisted form of incarnum.
Open Greater Chakra 39 You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.
Open Least Chakra 39 You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.
Open Lesser Chakra 40 You open up one of your body's centers of power, allowing you to bind a soulmeld or a magic item to that chakra.
Psycarnum Blade 40 You can forge your mind blade from a mixture of mental and soul energy, enabling you to deal devastating strikes with the weapon.
Psycarnum Crystal 40 Your psycrystal taps into the natural ebb and flow of incarnum, turning it into a small reservoir of soul energy.
Psycarnum Infusion 40 You transform your mental focus into a brief burst of soul energy.
Sapphire Fist 40 You can channel incarnum to enhance your ability to deliver stunning attacks.
Sapphire Smite 40 You can channel incarnum to enhance your ability to deal mighty blows.
Sapphire Sprint 40 Drawing on the soul energy of great runners of history, you infuse your body with incarnum to speed your steps.
Shape Soulmeld 40 You gain the ability to shape a single soulmeld.
Share Soulmeld 41 You can share a soulmeld with an ally with which you have a special bond.
Soulsight 41 You can attune your soul to sense living creatures near you.
Soultouched Spellcasting 41 By fusing your spells with incarnum, they become more capable of overcoming enemy magic and spell resistance.
Split Chakra 41 One of your chakras becomes capable of holding both a bound soulmeld and a magic item.
Undead Meldshaper 41 Despite having no soul of your own, you maintain the ability to channel incarnum through force of will alone.



Back to Main PagePublication List3.5e Publications

Facts about "Magic of Incarnum"
AbbreviationMoI +
AuthorJames Wyatt +, Frank Brunner + and Stephen Schubert +
ISBN0-7869-3701-7 +
Item Code885797200 +
Media TypeHardcover +
Page Count224 +
Publication DateSeptember 2005 +
PublisherWizards of the Coast +
SystemDungeons and Dragons 3.5e +
TitleMagic of Incarnum +