Publication:Master of the Desert Nomads

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[  Master of the Desert Nomads]
Master of the Desert Nomads cover.jpg
System: Dungeons and Dragons 1e
Levels: 6 – 9 
Author: David Cook 
Publisher: TSR 
Publication Date: 1983 
Format: Paperback 
Page Count: 32
Product Blurb
To arms! To arms! The battle lines are drawn as desert men and inhuman tribes wait poised to strike on the fertile and rich lands of the east. The call has gone out through the civilized lands. The armies have been raised to match the invading foes from the west. Nobles and peasants have joined swords to greet the foes.

But Fate or Chance has decreed another role for a small few. No glorious banners will wave on their march. No squadrons of knights will charge at their word. Instead, they will fight the war through stealth, secrecy, and cunning. The risks they will take are great, but the fates of both armies lie with them.

It begins one night for your party far from the fighting. Suddenly you are entrusted with the most dangerous missions of the war. Can you cross the Sind Desert, occupied now by enemy armies, to find the Great Pass? Can you find the one known only as The Master? What will you do if your do find him?

So begins your adventure in "Master of the Desert Nomads," the first module of a two-part adventure that can be concluded in the exciting "Temple of Death" or played entirely on its own. Can your party do what must be done?

For character levels 6-9.

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

Plot Summary[edit]

In this scenario, the adventurers follow a river and cross the desert to find an evil abbey. The adventure details a number of wilderness encounters.

This scenario opens in a small village on the border of the Republic of Darokin. The party has answered the call to defend the Republic against the recently unified human and humanoid tribes of the vast Sind desert, bordering Darokin to the northeast. Having missed the departure of the main army, they are tasked with seeking out more information on the mysterious figure behind the enemy armies (the titular desert nomads). In the adventure that follows, the adventurers must tackle a series of wilderness encounters, including journeying up a sluggish river to its source, passing through a dismal salt marsh, crossing an inhospitable desert, and searching for a pass through the high and forbidding mountain chain on the far side of the desert. If successful, the adventure ends at an abbey situated on a mountain spur above the alpine meadows, after which the player characters may proceed with the second module in this series, the Temple of Death.

Publication History[edit]

X4 Master of the Desert Nomads was written by David Cook, with art by Tim Truman, and was published by TSR in 1983 as a 32-page booklet with an outer folder. This module was the first in the Desert Nomads series.

Template:Publication Breadcrumb/1e Adventures

AuthorDavid Cook +
Maximum Level9 +
Media TypePaperback +
Minimum Level6 +
Module CodeX4 +
Page Count32 +
Publication Date1983 +
PublisherTSR +
SystemDungeons and Dragons 1e +
TitleMaster of the Desert Nomads +