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[ Quagmire Quagmire]
Quagmire cover.jpg
System: Dungeons and Dragons 1e
Levels: 6 – 9 
Author: Merle M. Rasmussen 
Publisher: TSR 
Publication Date: 1984 
Format: Paperback 
Page Count: 32
Product Blurb
To arms! To arms! The battle lines are drawn as desert men and inhuman tribes wait poised to strike on the fertile and rich lands of the east. The call has gone out through the civilized lands. The armies have been raised to match the invading foes from the west. Nobles and peasants have joined swords to greet the foes.

But Fate or Chance has decreed another role for a small few. No glorious banners will wave on their march. No squadrons of knights will charge at their word. Instead, they will fight the war through stealth, secrecy, and cunning. The risks they will take are great, but the fates of both armies lie with them.

It begins one night for your party far from the fighting. Suddenly you are entrusted with the most dangerous missions of the war. Can you cross the Sind Desert, occupied now by enemy armies, to find the Great Pass? Can you find the one known only as The Master? What will you do if your do find him?

So begins your adventure in "Master of the Desert Nomads," the first module of a two-part adventure that can be concluded in the exciting "Temple of Death" or played entirely on its own. Can your party do what must be done?

For character levels 6-9.

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

Plot Summary[edit]

In the beginning of this adventure, the player characters set off in search of the city of Quagmire. The characters must travel through a monster-infested swamp to get to the city, which is being slowly swallowed into the sea. Quagmire is a whelk-shaped "spiral city", built by a dead race in the Serpent Peninsula. The module includes a description of the city.

The player characters stumble upon a message in a bottle sent by the king of Quagmire, desperately requesting their help in overcoming the oppressive lizard men who hold them captive.

Publication History[edit]

X6 Quagmire! was written by Merle M. Rasmussen, with cover art by Steve Peregrine, and was published by TSR in 1984 as a 32-page booklet with an outer folder. The module featured interior art by Jeffrey Butler. The scenario was written for the Expert Rules.

Template:Publication Breadcrumb/1e Adventures

Facts about "Quagmire"
AuthorMerle M. Rasmussen +
Maximum Level9 +
Media TypePaperback +
Minimum Level6 +
Module CodeX6 +
Page Count32 +
Publication Date1984 +
PublisherTSR +
SystemDungeons and Dragons 1e +
TitleQuagmire +