Publication:Races of Destiny

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Races of Destiny
ImageNeeded.png
System: Dungeons and Dragons 3.5e 
Abbreviation: RoD 
Author: David Noonan, Eric Cagle, Aaron Rosenberg 
Publisher: Wizards of the Coast 
Item Code: 177370000 
Publication Date: December 2004 
Format: Hardback 
Page Count: 192 
ISBN-10: 0-7869-3653-3
 
Product Blurb
Heroes Adapted to Adventure

Hailing from towns and villages in every corner of the world, resourceful and resilient adventures emerge from among the races of destiny: humans, half-evles, half-orcs, and illumians. With an unparalleled drive to explore and experience, these diverse individuals have crated names to last throughout the ages.

This supplement for the D&D® game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races of destiny, including the illumians—a new race presented here. In addition to new subraces and monster races playable as characters, Races of Destiny also provides new prestige classes, feats, spells, magic items, equipment, and guidelines for crafting memorable adventures within human settlements.

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

Table of Contents[edit]

Introduction 4
What Is a Race of Destiny? 4
What's in This Book 4
Chapter 1: Humans 5
A Day in the Life 6
Human Psychology 6
Human Life 8
Society and Culture 14
Humans and Other Races 16
Religion 17
History and Folklore 20
Language 25
Cities and Settlements 26
Creating Human Characters 32
Chapter 2: Half-Elves and Half-Orcs 33
The Half-Elf: A day in the Life 34
Half-Elf Psychology 34
The Half-Elf Life 35
Half-Elf Society and Culture 39
Half-Elves and Other Races 39
Half-Elf Religion 41
Half-Elf History and Folklore 41
Half-Elf Language 41
Half-Elf Settlements 41
Creating Half-Elf Characters 41
The Half-Orc: A Day in the Life 42
Half-Orc Psychology 43
The Half-Orc Life 44
Half-Orc Society and Culture 46
Half-Orcs and Other Races 47
Half-Orc Religion 48
Half-Orc History and Folklore 48
Half-Orc Language 48
Half-Orc Settlements 48
Creating Half-Orc Characters 49
Chapter 3: Illumians 41
A Day in the Life 51
Description 52
Psychology 56
The Illumian Life 56
Society and Culture 59
Illumian Religion 72
The Illumian Pantheon 73
History and Folklore 78
Language 81
Example Cabal: Bloodwing 82
Elirhondas, Shadow Metropolis 87
Creating Illumian Characters 89
Chapter 4: Other Races of Destiny 91
Using This Chapter 91
Aasimar 92
Doppelganger 93
Half-Ogre 96
Mongrelfolk 97
Sea Kin 99
Sharakim 102
Skulk 104
Tiefling 106
Underfolk 108
Age, Height, and Weight 110
Chapter 5: Prestige Classes 111
Chameleon 111
Loredelver 117
Menacing Brute 123
Outcast Champion 126
Scar Enforcer 130
Shadow Sentinel 137
Urban Soul 141
Chapter 6: Character Options 147
Skills 147
Feats 149
General and Racial Feats 150
Initiate Feats 154
Tactical Feats 156
Racial Substitution Levels 156
Chapter 7: Magic 161
Swift and Immediate Actions 161
New Spells 162
Spell Descriptions 163
New Psionic Powers 170
Power Descriptions 170
Chapter 8: Campaigns of Destiny 171
Elements of a Town 171
Community Attributes 175
Cityfolk 178
Sample NPCs 180



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Facts about "Races of Destiny"
AbbreviationRoD +
AuthorDavid Noonan +, Eric Cagle + and Aaron Rosenberg +
Help Wanted ReasonImage Needed +
ISBN0-7869-3653-3 +
Item Code177370000 +
Media TypeHardback +
Page Count192 +
Publication DateDecember 2004 +
PublisherWizards of the Coast +
SystemDungeons and Dragons 3.5e +
TitleRaces of Destiny +