[ Ravenloft II: The House on Gryphon Hill]
| Product Blurb
| "I AM THE ANCIENT ... I AM THE LAND ..."
Your screams still echo in your room. Cold sweat soaks the bedsheets and trickles down your back. It seemed so real! The great towers of a darksome place called Ravenloft ... it's misty vales and the terrible tragedy of a man who had sold his soul to unlife. Now the sunlight streams through the window with the promise of a new day. The dread nightmare at last is over. In the cold sunlight of a dying autumn, you step from your room at the inn and stroll along the friendly streets of Mordentshire. But, from the back of your mind the dream creeps forward to haunt you. Why do the faces of those who have befriended you now seem those of strangers? Why do those who called you here in terror, now seem to dismiss your task as a folly? More .. why are you advised so strongly, to forget about the House on Gryphon Hill ... the domain of the fair haired Count Von Zarovich, a name that cries out from your dark nightmare? You halt, as the swirl of events grow more confusing with every passing minute. Which is the dream ... and which the reality?
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Ravenloft II: The House on Gryphon Hill shares structural elements with the original Ravenloft module, including variable NPC goals and variable locations for key objects, so that Gryphon Hill plays differently each time. The module includes 11 cards that are used to randomly determine the vampire's identity and the location of various items to be recovered as part of the plot. The module's plot features an artifact known as "The Apparatus" that switches a monster's personality with that of an ordinary townsperson; player characters, therefore, are uncertain about the true identity of the people they meet.
Ravenloft's success led to this 1986 sequel. Although Tracy Hickman was credited with writing Ravenloft II, he left TSR before the module was completed. The writing was done by David "Zeb" Cook, Jeff Grubb, Harold Johnson, and Douglas Niles, following the Hickmans' outline. Each writer pursued a different section of the module in order to meet the deadline. Clyde Caldwell, who had done all of the art for the original Ravenloft module, provided the cover, and interior art was done by Jeff Easley. The adventure is designed for first edition Advanced Dungeons & Dragons characters of levels 8 through 10.
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