[ Reverse Dungeon]
| Product Blurb
| See how the other half lives!
Herpulh the goblin heard a knock-knock-knocking in the upper corridor?those nosy explorers have found the secret entrance to the goblin den! Herpulh must hurry to warn the tribe. If the invaders cut him off at the pass, there will be no means of stopping their mad advance into the lair!
Welcome to Reverse Dungeon, the adventure where everything is backward! Instead of playing bold heroes who venture into the dens of evil, the players take the roles of the monsters, determined to stop adventurers from invading their homes. Instead of always being the good guys, the players get a chance to be the bad guys.
Reverse Dungeon contains three linked mini-campaigns in which the players represent:
Goblins whose warrens are under siege from a band of heroes seeking fame and fortune
Guardian abominations whose vaults are attacked from several directions at once
Ancient undead that must defend the silence of their tomb against crusading clerics intent on destroying them.
Enter the Reverse Dungeon?and find out how it feels to be on the receiving end of a hero's blade.
This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
In Reverse Dungeon, the players control a dungeon's monsters instead of playing a group of adventurers. The players start as a small tribe of goblins, progress through an assortment of monsters, and end the adventure by playing undead. Both the Introduction and Appendix: Playing the Bad Guys caution and guide the readers that this is a chance to extend beyond any normal role-playing experience. The Appendix explores the idea that some of the monsters, particularly the goblins, may just be misunderstood rather than "evil".
Reverse Dungeon was published by Wizards of the Coast, and written by John D. Rateliff and Bruce R. Cordell.
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