[ Ronin Challenge]
||Dungeons and Dragons 1e
||Curtis Smith, Rick Swan
| Product Blurb
| It begins as a simple martial arts tournament. Sure, your skills are tested and you might even win a trophy - or learn a lesson or two. But it's still just a tournament...
Until someone starts playing for keeps.
When a traitor to the empire is revealed, His Excellency calls loyal and heroic citizens to follow the trail of deception. The scale of the treachery is grand - it seems that an entire army has turned its back on its rightful liege!
The trail leads through trackless (or seemingly trackless) mountains, into peaceful (or seemingly peaceful) valleys. The emperor has promised great rewards to heroes who can solve his mystery, but as the journey progresses the heroes find their own reasons for continuing.
As a sinister suspicion grow in the minds, the adventure reaches its climax in the ruins of an ancient civilization. Finally, our heroes are faced with an ultimate choice - between success and failure, loyalty and betrayal, even good and evil.
On their choice rests the future of nations.
This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
Ronin Challenge is a Forgotten Realms Kara-Tur scenario in which a martial arts tournament turns into a deadly wilderness quest that leads the player characters to ancient ruins.
OA6 Ronin Challenge was written by Curtis Smith and Rick Swan, with a cover by Jim Holloway, and was published by TSR in 1990 as an 80-page booklet with a large color map and an outer folder.
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