Publication:Sword and Crown
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Sword and Crown, TSR's first adventure for the Birthright campaign world, quickly embroils player characters in a major political incident. The occasion is a meeting of Anuire's leaders being held in the realm of a regent player character (PC). Things go awry when the daughter of one of the leading noble houses is kidnapped from the PC's realm by soldiers wearing the livery of a rival house. The PC regent and friends are called on to arbitrate and to rescue the princess. The PCs track the princess's kidnappers through the wilderness, unearthing clues that point to a cunning plot. They are accompanied by two knights from each of the rival houses and soldiers from the PC regent's retinue. The PCs encounter half-dead kidnappers ready to confess, so the PCs soon track down the perpetrator and learn the truth. When the PCs return with the princess they are forced to arbitrate between the two feuding houses, although matter the outcome, the PCs will earn the enmity of one of the noble houses.
Sword and Crown involves the search for a lost princess, as the player characters go from elven laboratories to slave pens to fungus lakes, and face off against an adversary called the Spiritrender.
Sword and Crown is an Advanced Dungeons & Dragons game supplement for the Birthright setting, published by TSR, Inc., and featuring a 64-page softcover book, and one 21’x 32’ map sheet. The adventure was designed by Colin McComb and edited by Anne Brown, with cover art by Tony Szczudlo and illustrations by Ben Otero and John Dollar.