[ The City of Skulls]
||Dungeons and Dragons 2e
||9 – 12
| Product Blurb
| Glory—or fate worse than death—in the World of Greyhawk!
The dreadful jails below the appalling City of Skulls, luz's nightmare capital, contain many wretched and desperate captives. Among them is Earl Holmer, Knight Commander of the Shield Lands. A brave spy in Dorakaa has show the way to find and free Holmer—is your party up to the job of freeing him? King Belvor IV of Furyondy believes so. In the way stand fearsome priests and mages of the Lord of Pain; ogres, giants, fiends, and worse hinder the struggle to defeat the traps and guardians of luz. Plucking Holmer form his grasp will bring great renown, knighthood, and treasure-for those who survive. None has ever escaped luz's jails. Who will you be the first to use stealth or storm to breach them?
The City of Skulls presents adventure with a mighty challenge, full of dangers writ large and also unseen (until they strike). This adventure is suitable for the quest, player handouts, a unique Notoriety system enabling the DM to draw forth luz's most fearsome guardians, a multi-level dungeon-jail, and much more besides. Now is the time for true heroes—is your party skillful enough to survive and return in triumph?
This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
The adventure takes place in the Kingdom of Furyondy and the Empire of Iuz following the Greyhawk Wars. The city referenced in the book's title is Dorakaa, the capital of Iuz's empire.
The module bears the code WGR6 and was published by TSR, Inc. in 1993 for the second edition Advanced Dungeons & Dragons rules.
The module was written by Carl Sargent with cover art by Jeff Easley and interior art by Eric Hotz.
The publication was designed for use with the From the Ashes updated setting information for Greyhawk and Sargent's sourcebooks Iuz the Evil and The Marklands. None of these are strictly necessary for use of the module, however.
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