[ Thunderspire Labyrinth]
| Product Blurb
| Deadly Perils Await in the Ruined Minotaur City
Pursuing a gang of slavers, the characters come to the vast Labyrinth- a long-ruined minotaur city beneath the mountain known as Thunderspire. Here folk from the surface and the Underdark meet in lantern lit halls under the protection of the Mysterious Mages of Saruun. Rescuing the slavers hapless captives only leads to deeper and darker threats, as viscous demon-tainted knolls secretly plot with renegade mages to seize Thunderspire for their own.
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Players find themselves journeying to Thunderspire, a mountain beneath which lies the abandoned subterranean minotaur city of Saruun Khel. The module suggests many goals for players in Saruun Khel, the largest of which is to investigate a slave ring run by a group called the Bloodreavers and rescue a group of civilians recently enslaved by this organisation. (This may be as a result of events in Keep on the Shadowfell or through other, unconnected, plot hooks.) The players then proceed through a number of mini-dungeons; the Bloodreavers turn out to have sold the slaves to the duergar tribe known as Clan Grimmerzhul, who have then onsold a smaller subset of the slaves to a band of fiend-tainted gnolls. Finding and overcoming the gnolls reveals a sinister plan about to be enacted by a renegade wizard named Paldemar, who has designs on conquest of the Nentir Vale in which Thunderspire is located. Ultimately players confront and defeat Paldemar, which concludes the module.
The adventure was designed by Richard Baker and Mike Mearls and was published in July 2008. Cover art was by William O'Connor, with interior art by Ron Lemen, Lucio Parrillo, and Jim Pavelec.
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