[ Treasures of Greyhawk]
||Dungeons and Dragons 2e
||4 – 18
| Product Blurb
| From lost settlements on the wild shores of the Amedio Jungle to a dragon's lair in the Crystalmist Mountains, this new anthology of AD&D adventures has something for every adventurer.
Search for the fabled jewel, the Eye of Nur Dav, or seek a powerful magical item like the Helm of Selnor. You must be on your guard, however, for each of these adventures is designed to test the mettle of the experienced adventurer.
So, whether you wish to pay a visit to the archmage Bigby's humble abode, search the tombs in the Cairn Hills, or pass the time of day riddling with a sphinx, these forays into the World of Greyhawksetting will be a challenge for parties of venturesome players, who either excel at role-playing, combat and puzzle-solving, or who wish to.
Who knows, you might even win the treasures of Greyhawk.
This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
As the name of the module implies, each of these mini-adventures is designed to focus on a unique treasure in the World of Greyhawk. Such treasures include the Helm of Selnor, the Eye of Nyr Dyv, the Face of Xenous, and the Sword of Azor'alq..
The module was published by TSR, Inc. in 1992 for the second edition Advanced Dungeons & Dragons. It bears the code "WGR2" and contains 19 short adventures set in various locations throughout the World of Greyhawk. The storylines of the adventures are loosely connected. During the various adventures in the book, players can, for example, explore the home of the archmage Bigby, invade a dragon's lair, travel to the demiplane called The Great Maze of Zagyg, and trade riddles with a sphinx.
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