Publication:Twilight Calling

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[  Twilight Calling]
System: Dungeons and Dragons 1e
Levels: 30 – 35 
Author: Tom Moldvay 
Publisher: TSR 
Item Code: 9174 
Publication Date: 1986 
Format: Paperback 
Page Count: 32 
ISBN-10: 0-88038-316-X
Product Blurb
Through seven gates lie seven realms. In seven realms stand seven guardians. With seven guardians lie seven symbols. From seven symbols comes one key. Alphaks the Dark desires that key, by which he plans to release death and chaos into the realms of man. Your party may be all that stands between life and death. Will you heed the lunatic ravings of a dying madman? Travel to the top of Guardian Mesa, and enter the Septahenge. Gather the mystic symbols, create the key, and defeat the Carnifex, before it's too late . . .
This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

Plot Summary[edit]

Twlight Calling involves a mission into the plane of nightmares, and the player characters must cross seven perilous pocket universes to reach Carnifex Castle. The dark immortal Alphaks continues to gain power and influence for the Sphere of Entropy by tricking the player characters into releasing the ancient evil race of the Carnifex upon the world. They must find seven keys hidden in seven pocket universes to open a final gate to the Pit of Banishment. There the party must fight the Carnifex and prevent the invasion.

Publication History[edit]

M3 Twilight Calling was written by Tom Moldvay, with a cover by Larry Elmore, and was published by TSR in 1986 as a 32-page booklet with an outer folder.

Template:Publication Breadcrumb/1e Adventures

Facts about "Twilight Calling"
AuthorTom Moldvay +
ISBN0-88038-316-X +
Item Code9174 +
Maximum Level35 +
Media TypePaperback +
Minimum Level30 +
Module CodeM3 +
Page Count32 +
Publication Date1986 +
PublisherTSR +
SystemDungeons and Dragons 1e +
TitleTwilight Calling +