Publication:Unearthed Arcana (1e)

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Unearthed Arcana (1e)
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System: Dungeons and Dragons 1e 
Abbreviation: UA 
Author: Gary Gygax, Jeff Grubb, Kim Mohan, Len Lakofka, Roger Moore 
Publisher: TSR 
Item Code: 2017 
Publication Date: 1985 
Format: Hardcover 
Page Count: 128 
ISBN-10: 0-88038-084-5
 
Product Blurb
"...All the new discoveries, plus a wealth of just uncovered secrets, between one pair of covers."

This, the latest of the AD&D® game books, further defines and describes the game system. Inside are new spells, character classes, magic items, weapons, and much more for both players and Dungeon Masters.

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

This was the first (A)D&D book to contain variant rules (home rules) and make them official. It was intended to be used with AD&D first edition rule books, claiming to expand Dungeon Master's Guide and Player's Handbook. Divided into two sections (one for players and one for Dungeon Masters), this 128-page book provided new races, character classes, magic items and spells, weapon types, deities, as well as some other expansion material.

Much of the material in Unearthed Arcana had previously appeared in Dragon magazine, and was later (in second edition) incorporated directly into Player's Handbook and Dungeon Master's Guide. Some other additions, like Comeliness attribute, were not included in the core, but were used almost everywhere. The new classes and character races presented in Unearthed Arcana were left out of the next version of the Player's Handbook, as they were considered unbalanced by the AD&D 2nd Edition's designers (the book's author, Gary Gygax, has left the team by that time), but were revitalised anyway in the following supplements.

The most important additions[edit]

Table of Contents[edit]

Players' Section
Section Page
Character Abilities (Comeliness) 6
Character Races 7
Dwarves 10
Elves 10
Gnomes 11
Half-elves 11
Halflings 11
Half-orcs 11
Humans 11
Character Classes 12
Cavalier 14
Druid 16
Fighter 18
Thief 22
Money (for cavaliers) 25
Equiping The Character 26
Armor 26
Weapons 26
Character Spells 28
Spell Tables 28
Cleric Spells 32
Druid Spells 41
Magic-User Spells (Cantrips) 45
Magic-User Spells 51
Illusionist Spells (Cantrips) 65
Illusionist Spells 66
Dungeon Master's Section
Section Page
Creating the Player Character 74
Generation of Ability Scores, Method V 74
Starting Hit Points for Player Characters 74
Character Abilities (Comeliness) 74
Character Classes 74
Followers for Cavaliers 74
Henchmen (Retainers) for Cavaliers 75
Armor, Armor Class & Weapons 75
Types of Armor & Encumbrance Table 75
Descriptions of New Armor Types 75
Warhorses and Barding 76
Descriptions of New Weapon Types 77
Character Spells 79
Acquisition of Cantrips, Magic-Users 79
Magic-User Spell Books 79
Acquisition of Illusionist Spells 80
Acquisition of Cantrips, Illusionists 80
Illusionists Spell Books 80
Cost of Magic-User/Illusionist Spell Casting 80
Spell Explanations 81
The Adventure (Underwater Spell Use) 81
Combat (Effects of Darkness) 82
The Campaign 82
Social Class and Rank 82
Circumstances of Birth 83
Treasure 84
Random Treasure Determination Tables 84
Potions 90
Scrolls 91
Rings 92
Rods 94
Staves 94
Wands 96
Miscellaneous Magic 97
Armor and Shield 104
Swords 104
Miscellaneous Weapons 105
Appendices
Letter Name Page
Q Weaponless Combat 106
R Non-Lethal Combat 109
S Non-Human Deities 109
T The Nomenclature of Pole Arms 123

See also[edit]



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Facts about "Unearthed Arcana (1e)"
AbbreviationUA +
AuthorGary Gygax +, Jeff Grubb +, Kim Mohan +, Len Lakofka + and Roger Moore +
Help Wanted ReasonImage Needed +
ISBN0-88038-084-5 +
Identifier1e +
Item Code2017 +
Media TypeHardcover +
Page Count128 +
Publication Date1985 +
PublisherTSR +
SystemDungeons and Dragons 1e +
TitleUnearthed Arcana +