Publication:Warlock of the Stonecrowns
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In Warlock of the Stonecrowns, an adventure recommended for a party of four to six characters of levels four to ten, the Warlock - a scion of the awnshegh Gorgon - is building an army in his Citadel in the Stonecrown mountains, and plans to wreak vengeance on his father by conquering or extorting alliances from neighboring domains. Various adventure hooks are provided, in addition to the player characters' need to investigate the sudden depletion of realm magic sources in domains adjacent to the Stonecrowns, as the Warlock is accumulating realm magic with the aid of an enchanted cauldron to further his evil scheme. Each stage of the Warlock's scheme is detailed in a four-year chart, allowing the characters to approach the adventure piecemeal, coming back whenever they have gains sufficient experience to face the next hazard.
Parties travelling to the citadel overland are likely to encounter the Warlock's army, while parties that find an underground network of caves and passages to get there may experience several encounters along the way. Suggestions are given for each of the routes to the citadel, with the details left for the referee to fill in.
This citadel is described in great detail, and is filled with the Warlock's minions and his magical traps. The adventure gives the personality and behavior of each group and important NPC. There is also an adjacent shadow world, which uses the same map as the citadel proper; characters that enter this shadow world can gain valuable information and may have some powerful foes.
The adventure climaxes with a showdown between the heroes and the Warlock. The module outlines the deals he is prepared to make and the certain circumstances in which he is prepare to make and under which he'll stick to his word.
Warlock of the Stonecrowns was written by Wolfgang Baur and published by TSR in 1995.