Publication:Wilderness Survival Guide

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Wilderness Survival Guide
ImageNeeded.png
System: Dungeons and Dragons 1e 
Abbreviation: — 
Author: Kim Mohan 
Publisher: TSR 
Item Code: 2020 
Publication Date: 1986 
Format: Hardcover 
Page Count: 124 
ISBN-10: 0-88038-291-0
 
Product Blurb
This book, for new players and Dungeon Masters as well as more experienced campaigners, presents rules for adventuring in the outdoors. Opportunities and challenges await characters brave enough and hardy enough to take on the biggest "monster" of all—the wilderness!
This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

The sourcebook for AD&D© game adventures in the great outdoors!

Table of Contents[edit]

Section Page
WILDERNESS SURVIVAL GUIDE: WHAT IS IT? 5
Defining the Outdoor Environment 5
For the DM's Eyes Only 5
Definition of Terms 6
OVERVIEW OF THE WILDERNESS 7
Terrain: Desert 7
Terrain: Forest 7
Terrain: Hills 8
Terrain: Mountains 8
Terrain: Plains 9
Terrain: Seacoast 9
Terrain: Swamp 9
Hierarchy of Terrain 9
Bodies of Water 9
Climate 10
WILDERNESS PROFICIENCIES 11
Nonweapon Proficiencies 11
Choosing Skills 11
Success and Failure 11
Improving Proficiencies 11
Expanding Proficiency Slots 12
Proficiency Descriptions 13
DRESSING FOR THE WEATHER 18
Personal Temperature 18
Clothing 18
Protected and Unprotected Characters 19
Effects on exertion 19
Clothing That Functions as Armor 19
EFFECTS OF THE ENVIRONMENT 21
Temperature and Wind 21
Precipitation 22
Special Weather 23
Damage from Heat and Cold 26
Effects on Equipment 28
ENCUMBRANCE AND MOVEMENT 30
Encumbrance of Characters 30
Terrain Definitions for Movement 30
Large-scale Overland Movement 31
Encumbrance and Movement for Land-based Animals 32
Movement of Land-based Vehicles 33
Movement Across Special Terrain 33
Movement on Slippery Horizontal Surfaces 39
Jumping 39
Overland Movement in Reduced Visibility 40
Swimming 41
Movement in Waterborne Vehicles 44
Flying Mounts 47
FOOD AND WATER 50
Going Without Food 50
Going Without Water 50
Effects on Animals 52
Minimum Daily Requirement of Food 52
Minimum Daily Requirement of Water 52
Food Gathering 53
Consuming and Carrying Food 58
Finding Water 58
CAMPING AND CAMPFIRES 61
Natural Shelters 61
Portable Shelters 62
Rest and Comfort 64
Fire: Friend and Foe 65
MEDICINE AND FIRST AID 69
Availability of Medicinal Plants 69
Injuries and Treatments 70
VISION AND VISIBILITY 72
Normal Vision 72
Infravision 73
Ultravision 74
Artificial Illumination 74
NATURAL HAZARDS IN THE WILDERNESS 76
Volcanoes 76
Earthquakes 78
Tidal Waves 79
Floods and Flash Floods 80
Avalanches, Rockfalls, and Mudslides 80
Quicksand 83
COMBAT RULES FOR WILDERNESS PLAY 84
Fighting While Climbing 84
Fighting While Precariously Balanced 84
Fighting in Water 85
Fighting in Poor Visibility 86
Melee Combat from a Mount 86
Missile Combat from a Mount 86
Forcing Opponents to Dismount 87
FATIGUE AND EXHAUSTION 88
Characters 88
Land-based Mounts and Pack Animals 88
Flying Mounts 89
MOUNTS AND BEASTS OF BURDEN 90
Animals as Individuals 91
MAGIC IN THE WILDERNESS 95
Spells 95
Potions 100
Protection Scrolls 100
Rings 100
Rods, Staves, and Wands 101
Miscellaneous Magic 101
DUNGEON MASTER'S SECTION 103
STARTING FROM SCRATCH 103
APPENDIX: THE WORLD OF WEATHER 107
COMPILED TABLES 120
INDEX 127

Back to Main PagePublication List1e Publications

AuthorKim Mohan +
Help Wanted ReasonImage Needed +
ISBN0-88038-291-0 +
Item Code2020 +
Media TypeHardcover +
Page Count124 +
Publication Date1986 +
PublisherTSR +
SystemDungeons and Dragons 1e +
TitleWilderness Survival Guide +