Publication:Wilderness Survival Guide
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This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
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The sourcebook for AD&D© game adventures in the great outdoors!
Table of Contents[edit]
| Section | Page |
|---|---|
| WILDERNESS SURVIVAL GUIDE: WHAT IS IT? | 5 |
| Defining the Outdoor Environment | 5 |
| For the DM's Eyes Only | 5 |
| Definition of Terms | 6 |
| OVERVIEW OF THE WILDERNESS | 7 |
| Terrain: Desert | 7 |
| Terrain: Forest | 7 |
| Terrain: Hills | 8 |
| Terrain: Mountains | 8 |
| Terrain: Plains | 9 |
| Terrain: Seacoast | 9 |
| Terrain: Swamp | 9 |
| Hierarchy of Terrain | 9 |
| Bodies of Water | 9 |
| Climate | 10 |
| WILDERNESS PROFICIENCIES | 11 |
| Nonweapon Proficiencies | 11 |
| Choosing Skills | 11 |
| Success and Failure | 11 |
| Improving Proficiencies | 11 |
| Expanding Proficiency Slots | 12 |
| Proficiency Descriptions | 13 |
| DRESSING FOR THE WEATHER | 18 |
| Personal Temperature | 18 |
| Clothing | 18 |
| Protected and Unprotected Characters | 19 |
| Effects on exertion | 19 |
| Clothing That Functions as Armor | 19 |
| EFFECTS OF THE ENVIRONMENT | 21 |
| Temperature and Wind | 21 |
| Precipitation | 22 |
| Special Weather | 23 |
| Damage from Heat and Cold | 26 |
| Effects on Equipment | 28 |
| ENCUMBRANCE AND MOVEMENT | 30 |
| Encumbrance of Characters | 30 |
| Terrain Definitions for Movement | 30 |
| Large-scale Overland Movement | 31 |
| Encumbrance and Movement for Land-based Animals | 32 |
| Movement of Land-based Vehicles | 33 |
| Movement Across Special Terrain | 33 |
| Movement on Slippery Horizontal Surfaces | 39 |
| Jumping | 39 |
| Overland Movement in Reduced Visibility | 40 |
| Swimming | 41 |
| Movement in Waterborne Vehicles | 44 |
| Flying Mounts | 47 |
| FOOD AND WATER | 50 |
| Going Without Food | 50 |
| Going Without Water | 50 |
| Effects on Animals | 52 |
| Minimum Daily Requirement of Food | 52 |
| Minimum Daily Requirement of Water | 52 |
| Food Gathering | 53 |
| Consuming and Carrying Food | 58 |
| Finding Water | 58 |
| CAMPING AND CAMPFIRES | 61 |
| Natural Shelters | 61 |
| Portable Shelters | 62 |
| Rest and Comfort | 64 |
| Fire: Friend and Foe | 65 |
| MEDICINE AND FIRST AID | 69 |
| Availability of Medicinal Plants | 69 |
| Injuries and Treatments | 70 |
| VISION AND VISIBILITY | 72 |
| Normal Vision | 72 |
| Infravision | 73 |
| Ultravision | 74 |
| Artificial Illumination | 74 |
| NATURAL HAZARDS IN THE WILDERNESS | 76 |
| Volcanoes | 76 |
| Earthquakes | 78 |
| Tidal Waves | 79 |
| Floods and Flash Floods | 80 |
| Avalanches, Rockfalls, and Mudslides | 80 |
| Quicksand | 83 |
| COMBAT RULES FOR WILDERNESS PLAY | 84 |
| Fighting While Climbing | 84 |
| Fighting While Precariously Balanced | 84 |
| Fighting in Water | 85 |
| Fighting in Poor Visibility | 86 |
| Melee Combat from a Mount | 86 |
| Missile Combat from a Mount | 86 |
| Forcing Opponents to Dismount | 87 |
| FATIGUE AND EXHAUSTION | 88 |
| Characters | 88 |
| Land-based Mounts and Pack Animals | 88 |
| Flying Mounts | 89 |
| MOUNTS AND BEASTS OF BURDEN | 90 |
| Animals as Individuals | 91 |
| MAGIC IN THE WILDERNESS | 95 |
| Spells | 95 |
| Potions | 100 |
| Protection Scrolls | 100 |
| Rings | 100 |
| Rods, Staves, and Wands | 101 |
| Miscellaneous Magic | 101 |
| DUNGEON MASTER'S SECTION | 103 |
| STARTING FROM SCRATCH | 103 |
| APPENDIX: THE WORLD OF WEATHER | 107 |
| COMPILED TABLES | 120 |
| INDEX | 127 |
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Facts about "Wilderness Survival Guide"
| Author | Kim Mohan + |
| Help Wanted Reason | Image Needed + |
| ISBN | 0-88038-291-0 + |
| Item Code | 2020 + |
| Media Type | Hardcover + |
| Page Count | 124 + |
| Publication Date | 1986 + |
| Publisher | TSR + |
| System | Dungeons and Dragons 1e + |
| Title | Wilderness Survival Guide + |
