Rules Glossary (5e24)
From Dungeons and Dragons Wiki
Rules Glossary[edit]
Glossary Conventions[edit]
The glossary uses the following conventions:
Tags in Brackets. Some entries have a tag in brackets after the entry’s name, as in “Attack [[[Action (5e24)|Action]]].” A tag —Action, Area of Effect, Attitude, Condition, or Hazard — indicates that a rule is part of a family of rules. The tags also have glossary entries.
“You.” The game’s rules — in this glossary and elsewhere — often talk about something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature that currently has that condition.
“See Also.” Some glossary entries include a See also section that points to other entries in the glossary, to other parts of this document, or both.
No Obsolete Terms. The glossary contains definitions of current rules terms only. If you’re looking for a term from an earlier version of the fifth edition rules, consult the index.
Abbreviations. The abbreviations listed below appear in this glossary and elsewhere in the rules.
| Abbreviations | |||
|---|---|---|---|
| AC | Armor Class | LG | Lawful Good |
| C | Concentration | LN | Lawful Neutral |
| CE | Chaotic Evil | M | Material Component |
| CG | Chaotic Good | N | Neutral |
| Cha. | Charisma | NE | Neutral Evil |
| CN | Chaotic Neutral | NG | Neutral Good |
| Con. | Constitution | NPC | Non Player Character |
| CP | Copper Piece(s) | PB | Proficiency Bonus |
| CR | Challenge Rating | PP | Platinum Piece(s) |
| DC | Difficulty Class | R | Ritual |
| Dex. | Dexterity | S | Somatic |
| EP | Electrum Piece(s) | SP | Silver Piece(s) |
| GM | Game Master | Str. | Strength |
| GP | Gold Piece(s) | V | Verbal Component |
| HP | Hit Point(s) | Wis. | Wisdom |
| Int. | Intelligence | XP | Experience Point(s) |
| LE | Lawful Evil | ||
Rules Definitions[edit]
Here are definitions of various rules.
- Ability Check
- Ability Score and Modifier
- Action
- Advantage
- Adventure
- Alignment
- Ally
- Area of Effect
- Armor Class
- Armor Training
- Attack [Action]
- Attack Roll
- Attitude
- Attunement
- Blinded [Condition]
- Blindsight
- Bloodied
- Bonus Action
- Breaking Objects
- Bright Light
- Burning [Hazard]
- Burrow Speed
- Campaign
- Catrip
- Carrying Capacity
- Challenge Rating (CR)
- Character Sheet
- Charmed [Condition]
- Climb Speed
- Climbing
- Concentration
- Condition
- Cone [Area of Effect]
- Cover
- Crawling
- Creature
- Creature Type
- Critical Hit
- Cube [Area of Effect]
- Curses
- Cylinder [Area of Effect]
- D20 Test
- Damage
- Damage Roll
- Damage Threshold
- Damage Types
- Darkness
- Darkvision
- Dash [Action]
- Dead
- Deafened [Condition]
- Death Saving Throw
- Dehydration [Hazard]
- Difficult Terrain
- Difficulty Class
- Dim Light
- Disadvantage
- Disengage [Action]
- Dodge [Action]
- Emanation [Area of Effect]
- Encounter
- Enemy
- Exhaustion [Condition]
- Experience Points
- Expertise
- Falling [Hazard]
- Flying
- Fly Speed
- Friendly [Attitude]
- Frightened [Condition]
- Grappled [Condition]
- Grappling
- Hazard
- Healing
- Heavily Obscured
- Help [Action]
- Heroic Inspiration
- Hide [Action]
- High Jump
- Hit Point Dice
- Hit Points
- Hostile [Attitude]
- Hover
- Illusions
- Immunity
- Improvised Weapons
- Incapacitated [Condition]
- Indifferent [Attitude]
- Influence [Action]
- Initiative
- Invisible [Condition]
- Jumping
- Knocking Out a Creature
- Lightly Obscured
- Line [Area of Effect]
- Long Jump
- Long Rest
- Magic [Action]
- Magical Effect
- Malnutrition [Hazard]
- Monster
- Nonplayer Character (NPC)
- Object
- Occupied Space
- Opportunity Attacks
- Paralyzed [Condition]
- Passive Perception
- Per Day
- Petrified [Condition]
- Player Character
- Poisoned [Condition]
- Possession
- Proficiency
- Prone [Condition]
- Reach
- Reaction
- Ready [Action]
- Resistance
- Restrained [Condition]
- Ritual
- Round Down
- Save
- Saving Throw
- Search [Action]
- Shape-Shifting
- Short Rest
- Simultaneous Effects
- Size
- Skill
- Speed
- Spell
- Spell Attack
- Spellcasting Focus
- Sphere [Area of Effect]
- Stable
- Stat Block
- Study [Action]
- Stunned [Condition]
- Suffocation [Hazard]
- Surprise
- Swimming
- Swim Speed
- Target
- Telepathy
- Teleportation
- Temporary Hit Points
- Tremorsense
- Truesight
- Unarmed Strike
- Unconscious [Condition]
- Unoccupied Space
- Utilize [Action]
- Vulnerability
- Weapon
- Weapon Attack
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Sources and Notes[edit]
- Wizards RPG Team (22 April 2025). SRD 5.2. (5e 2024) Wizards of the Coast. p. 176-191. Licensed: CC-BY
- ↑ Wizards RPG Team (22 April 2025). SRD 5.2. (5e 2024) Wizards of the Coast. p. 176. Licensed: CC-BY.
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This file is licensed under the Creative Commons Attribution License. (CC-BY)
Attribution:SRD 5.2 CC-BY
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].
