SRD5:Adult Brass Dragon

From Dungeons and Dragons Wiki
Jump to: navigation, search
This material from the 5th edition SRD is published under the OGL
Adult Brass Dragon
Huge dragon (metallic dragon), chaotic good
Armor Class: 18 (natural armor)
Hit Points: 172 (15d12+75)
Speed: 40 ft., burrow 30 ft., fly 80 ft.
STR DEX CON INT WIS CHA
23 (+6) 10 (+0) 21 (+5) 14 (+2) 13 (+1) 17 (+3)
Saving Throws: Dex +5, Con +10, Wis +6, Cha +8
Skills: History +7, Perception +11, Persuasion +8, Stealth +5
Damage Immunity: fire
Condition Immunity:
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 13 (10,000 xp)
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. the dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10+6) piercing damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8+6) bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:

Fire Breath. The Dragon exhales fire in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 90-­foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.



Sources[edit]


Back to Main Page5e System Reference DocumentMonster → Adult Brass Dragon

Facts about "Adult Brass Dragon"
AlignmentChaotic Good +
AuthorSRD5 +
Canontrue +
Challenge Rating13 +
Experience Points10,000 +
FeaturesMultiattack +, Bite +, Claw +, Tail +, Frightful Presence +, Fire Breath +, Sleep Breath +, Detect +, Tail Attack +, Legendary Resistance +, Breath Weapons + and Wing Attack +
Hit Dice15d12+75 +
Hit Points172 +
Legendary Monstertrue +
MaturityAdult +
PublicationSRD5 +
SizeHuge +
SortTextDragon Brass Adult +
SubtypeMetallic Dragon +
TitleAdult Brass Dragon +
TypeDragon +