SRD5:Cult Fanatic (NPC)
|This material from the 5th edition SRD is published under the OGL|
|Medium humanoid (any race), any non-good alignment|
|Armor Class: 13 (leather armor)|
|Hit Points: 33 (5d8+6)|
|Speed: 30 ft.|
|Skills: Deception +4, Persuasion +4, Religion +2|
|Senses: passive Perception 11|
|Languages: Any one language (usually Common)|
|Challenge: 2 (450 xp)|
| Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Widsom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Multiattack. The fanatic makes two melee attacks.
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
|Challenge Rating||2 +|
|Experience Points||450 +|
|Features||Dark Devotion +, Spellcasting +, Multiattack + and Dagger +|
|Hit Dice||5d8+6 +|
|Hit Points||33 +|
|SortText||Cult Fanatic +|
|Subtype||Any Race +|
|Title||Cult Fanatic +|