SRD5:Cultist (NPC)

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This material from the 5th edition SRD is published under the OGL
Cultist (NPC) [SRD5 OGL][1] [2] [3]
Medium Humanoid (Any Race, Cultists), Any Non-Good Alignment
Armor Class: 12 (leather armor)
Hit Points: 9 (2d8)
Speed: 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 10 (+0) 12 (+1) 11 (+0) 10 (+0)
Skills: Deception +2, Religion +2
Senses: passive Perception 10
Languages: Any one language (usually Common)
Habitat: Urban
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2

Features

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened. 

Actions

Scimitar. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) slashing damage.


[SRD5 OGL][1] Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

End of the SRD5 material

List of Cultists[edit]

(2 official and unofficial Cultists)

Name Type Subtype Size HP CR (XP) Alignment Habitat Source
Cult Fanatic Humanoid Any Race, Cultist Medium 33 2 (450) Any Non-Good Alignment Urban SRD5
Cultist Humanoid Any Race, Cultist Medium 9 1/8 (25) Any Non-Good Alignment Urban SRD5

Sources and Notes[edit]

  1. 1.0 1.1 Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. Note: Habitat is not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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Facts about "Cultist (NPC)"
AlignmentAny Non-Good Alignment +
AuthorSRD5 +
CRval0.125 +
Canontrue +
Challenge Rating1/8 +
Experience Points25 +
FeaturesDark Devotion + and Scimitar +
HabitatUrban +
Hit Dice2d8 +
Hit Points9 +
IdentifierNPC +
NPCtrue +
NameCultist +
PublicationSRD5 +
SizeMedium +
SortTextCultist 5e +
SubtypeAny Race + and Cultist +
TitleCultist +
TypeHumanoid +