SRD5:Warlock

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This material from the 5th edition SRD is published under the OGL
Warlock is a class in 5th edition and part of the SRD.

As a Warlock, you gain the following class features.

Hit Points[edit]

Hit Dice: 18 per Warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 18 + your Constitution modifier

Proficiencies[edit]

Armor: Light
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, Religion.

Equipment[edit]

You start with the following equipment, in addition to the equipment granted by your background:


The Warlock

Level Proficiency
Bonus
Features Cantrips
Known
Spells
Known
Spell
Slots
Slot
Level
Invocations
Known
1st +2 Otherworldly Patron, Pact Magic 2 2 1 1st
2nd +2 Eldritch Invocations 2 3 2 1st 2
3rd +2 Pact Boon 2 4 2 2nd 2
4th +2 Ability Score Improvement 3 5 2 2nd 2
5th +3 3 6 2 3rd 3
6th +3 Otherworldly Patron feature 3 7 2 3rd 3
7th +3 3 8 2 4th 4
8th +3 Ability Score Improvement 3 9 2 4th 4
9th +4 3 10 2 5th 5
10th +4 Otherworldly Patron feature 4 10 2 5th 5
11th +4 Mystic Arcanum (6th level) 4 11 3 5th 5
12th +4 Ability Score Improvement 4 11 3 5th 6
13th +5 Mystic Arcanum (7th level) 4 12 3 5th 6
14th +5 Otherworldly Patron feature 4 12 3 5th 6
15th +5 Mystic Arcanum (8th level) 4 13 3 5th 7
16th +5 Ability Score Improvement 4 13 3 5th 7
17th +6 Mystic Arcanum (9th level) 4 14 4 5th 8
18th +6 4 14 4 5th 8
19th +6 Ability Score Improvement 4 15 4 5th 8
20th +6 Eldritch Master 4 15 4 5th 8

Otherworldly Patron[edit]

At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.

Otherworldly Patrons[edit]

The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence — not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.

Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.

This section exceeds the text of the SRD

(18 official and unofficial Otherworldly Patrons.)

Otherworldly
Patron
FeaturesSummarySource
The ArchfeyExpanded Spell List, Fey Presence, Misty Escape, Beguiling Defenses, Dark DeliriumThe patron is an archfey, likely someone on the Summer or Night Court.Player's Handbook (5e)
The CelestialExpanded Spell List, Bonus Cantrips, Healing Light, Radiant Soul, Celestial Resilience, Searing VengeanceThese warlocks have made a pact with a creature from a higher plane.Xanathar's Guide to Everything
The FathomlessExpanded Spell List, Tentacle of the Deeps, Gift of the Sea, Oceanic Soul, Guardian Coil, Grasping Tentacles, Fathomless PlungeWarlocks who draw their power from deep oceans and the Elemental Plane of Water.Tasha's Cauldron of Everything
The FiendExpanded Spell List, Dark One’s Blessing, Dark One’s Own Luck, Fiendish Resilience, Hurl Through HellThese sorcerers have made a pact with a fiend from the lower planes of existenceSRD5
The GenieExpanded Spell List, Genie's Vessel, Elemental Gift, Sanctuary Vessel, Limited WishWarlocks who draw their power from a Genie.Tasha's Cauldron of Everything
Ghost in the MachineExpanded Spell List, Bonus Proficiency, Information Surge, Wire Walk, Personal Encryption, TechnovirusThis worlock's patron, so to speak, is an Artificial Intelligence in modern or futuristic times.UA Modern Magic
The Great Old OneExpanded Spell List, Awakened Mind, Entropic Ward, Thought Shield, Create ThrallPatron from the Far RealmPlayer's Handbook (5e)
The HexbladeExpanded Spell List, Hexblade’s Curse, Hex Warrior, Accursed Specter, Armor of Hexes, Master of HexesThese sorcerers draw power from a force in the ShadowfellXanathar's Guide to Everything
The Gift GiverGain mystical, holiday magic from Kris Kringle himself.RandomD6s
The ManaExpanded Spell List, Mana's Chosen, Favor of the Virtuous, Voice of Magic, Mana ManifestationDirectly receiving power from the stewardess of all magic.Max7238
The UndeadExpanded Spell List, Form of Dread, Spirit Projection, Gravetouched, Necrotic HuskThis tradition's patron is a powerful undead.Van Richten's Guide to Ravenloft
The Undying LightExpanded Spell List, Radiant Soul, Searing Vengeance, Radiant Resilience, Healing LightDEPRECATED. These warlocks draw power from the Positive PlaneUA Underdark Characters
The UndyingExpanded Spell List, Among the Dead, Defy Death, Dying Nature, Indestructible LifeThis patron is a immortal who has once mortalSword Coast Adventurer's Guide
Venerable DragonExpanded Spell List, Draconic Blessing, Frightful Presence, Dragon Breath, Legendary ResistanceThese sorcerers have made a pact with a powerful dragonRlyehable
VestigesSoul Binding, Practiced Sealcraft, Soul Guardian, Forked PossessionSouls of legendary beings who have been "evicted" from the universe.Vaegrim
Warlock Patron - The Immemorial Glacier Gr7mm Bobb
Warlock Patron - The ImmutableFor those of us that want time and space magic on something other than a Wizard.Zhenra-Khal
Warlock Patron - The Inescapable VoidDarkness awaits all as the Void pulls to reclaim that which was wrought from Nothing.Gr7mm Bobb

Pact Magic[edit]

Your arcane research and the magic bestowed on you by your patron have given you facility with spells.

Cantrips[edit]

You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

Spell Slots[edit]

The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.

For example, when you are 5th level, you have two 3rd-­level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-­level spell.

Spells Known of 1st Level and Higher[edit]

At 1st level, you know two 1st-­level spells of your choice from the warlock spell list.

The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.

Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability[edit]

Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

Spellcasting Focus[edit]

You can use an arcane focus as a spellcasting focus for your warlock spells.

Eldritch Invocations[edit]

In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

Eldritch Invocation List[edit]

For a list of official and unofficial invocations, see the 5e Eldritch Invocation List article.

This section exceeds the text of the SRD

(59 Eldritch Invocations from the SRD.)

InvocationPrerequisiteSummarySource
Agonizing Blasteldritch blast cantripWhen you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.SRD5
Armor of ShadowsYou can cast mage armor on yourself at will, without expending a spell slot or material components.SRD5
Ascendant Step9th levelYou can cast Levitate on yourself at will, without expending a spell slot or material components.SRD5
Aspect of the MoonPact of the Tome featureYou no longer need sleep.Xanathar's Guide to Everything
Beast SpeechYou can cast speak with animals at will, without expending a spell slot.SRD5
Beguiling InfluenceYou gain proficiency in the Deception and Persuasion skills.SRD5
Bewitching Whispers7th levelYou can cast Compulsion once using a warlock spell slot. You can’t do so again until you finish a long rest.SRD5
Bond of the Talisman12 level warlock, Pact of the Talisman feature.Teleport near to someone wearing your talisman.(unofficial summation)Tasha's Cauldron of Everything
Book of Ancient SecretsPact of the Tome featureYou can now inscribe magical rituals in your Book of Shadows.SRD5
Chains of Carceri15th level, Pact of the Chain featureYou can cast hold monster targeting an outsider.SRD5
Cloak of Flies5th levelA poison aura of flies that assists intimidationXanathar's Guide to Everything
Devil's SightYou can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.SRD5
Dreadful Word7th levelYou can cast confusion once using a warlock spell slot. You can’t do so again until you finish a long rest.SRD5
Eldritch ArmorPact of the Blade or Pact of the AegisMy version of the Eldritch Armor invocation from UA: Class Feature Variants., Whenever you summon your Pact Weapon or Pact Shield, your patron's magic garbs you in arcane armor, with which you are considered proficient. This armor persists as long as your Pact Weapon or Pact Shield does, vanishing if your Pact Weapon or Pact Shield disappears or is dismissed.

Eldritch Armor is Medium Armor, weighing 10lbs, that grants you an AC bonus equal to 10 + your Proficiency Bonus + your Dexterity or Charisma modifier (Your Choice).

Additionally, you can transform one suit of magic armor into your Eldritch Armor by performing a special ritual while you touch the armor. You perform the ritual over the course of 1 hour, which can be done during a short rest.

You can then dismiss the armor, shunting it into an extradimensional space, and it appears whenever you create your Eldritch Armor thereafter. You can't affect an artifact or a sentient armor in this way. The armor ceases being your Eldritch Armor if you die, if you perform the 1-hour ritual on a different suit of armor, or if you use a 1-hour ritual to break your bond to it. The armor appears at your feet if it is in the extradimensional space when the bond breaks.
Zhenra-Khal
Eldritch MindBoost to concentration saving throws.(Unofficial Summation)Tasha's Cauldron of Everything
Eldritch SightYou can cast detect magic at will, without expending a spell slot.SRD5
Eldritch Smite5th level, Pact of the Blade featureDeals extra force damage on a hit with the pact weapon and knocks target proneXanathar's Guide to Everything
Eldritch Speareldritch blast cantripWhen you cast eldritch blast, its range is 300 feet.SRD5
Eyes of the Rune KeeperYou can read all writing.SRD5
Far Scribe5th level Warlock, Pact of the Tome feature.Can use sending to a creature who's name is in your Book of Shadows.(Unofficial Summation)Tasha's Cauldron of Everything
Fiendish VigorYou can cast false life on yourself at will as a 1st-­level spell, without expending a spell slot or material components.SRD5
Gaze of Two MindsPerceive senses of another humanoidSRD5
Ghostly Gaze7th levelYou gain the ability to see through solid objectsXanathar's Guide to Everything
Gift of the Depths5th levelCan swim and breathe underwater.Xanathar's Guide to Everything
Gift of the Ever-Living OnesPact of the Chain featureBoost to healing while your familiar is near.Xanathar's Guide to Everything
Gift of the Protectors9th level Warlock, Pact of the Tome feature.Ward a creature from death who's name is in your Book of Shadows.(Unofficial Summation)Tasha's Cauldron of Everything
Grasp of Hadareldritch blast cantripTargets of your eldritch blast are pulled.Xanathar's Guide to Everything
Guardian Wall5th level, Pact of the AegisAs a bonus action, you may send your Pact Shield to protect one creature of your choice within 60ft of you; You may call your Pact Shield forth as part of this bonus action. Until you use another bonus action to call the shield back to you or send it to protect another creature, that creature gains any benefit to AC and saving throws that would be granted by the shield, and may use the shield as a weapon and as a spellcasting focus, even if it doesn't have a hand free. While within 5ft of a creature protected by your Pact Shield, you also gain the Shield's benefit as if you were wielding it. Additionally, as a bonus action, you may teleport up to 30ft to an unoccupied space, within 5ft of the creature currently benefitting from your Pact Shield. You must be able to see the creature to teleport in this fashion., Send your Pact Shield to protect someone else, and get to them fast.Zhenra-Khal
Improved Pact Shield Pact of the Aegis+1 floating shield. 'Nuff said., You can use any shield you summon with your Pact of the Aegis feature as a spellcasting focus for your warlock spells. In addition, tour pact shield grants a +1 magical bonus to your armor class, if it doesn't already, and to Dexterity saving throws you make while you wield it, unless it is a magic shield that already grants a bonus to saving throws.Zhenra-Khal
Improved Pact WeaponPact of the Blade featureYour pact blade becomes a arcane focus. Expands pact weapon options.Xanathar's Guide to Everything
Investment of the Chain MasterPact of the Chain feature.Buff various aspects of your familiar, including movement type, attacks, and resistance.(Unofficial Summation)Tasha's Cauldron of Everything
Lance of Lethargyeldritch blast cantripThe target of your eldritch blast is slowed.Xanathar's Guide to Everything
Lifedrinker12th level, Pact of the Blade featureWhen you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).SRD5
Maddening Hex5th level, hex spell or a warlock feature that cursesCauses psychic damage to target of your hex spell and curse features.Xanathar's Guide to Everything
Mask of Many FacesYou can cast disguise self at will, without expending a spell slot.SRD5
Master of Myriad Forms15th levelYou can cast alter self at will, without expending a spell slot.SRD5
Minions of Chaos9th levelYou can cast conjure elemental once using a warlock spell slot. You can’t do so again until you finish a long rest.SRD5
Mire the Mind5th levelYou can cast slow once using a warlock spell slot. You can’t do so again until you finish a long rest.SRD5
Misty VisionsYou can cast silent image at will, without expending a spell slot or material components.SRD5
One with Shadows5th levelWhen you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.SRD5
Otherworldly Leap9th levelYou can cast jump on yourself at will, without expending a spell slot or material components.SRD5
Protection of the Talisman7th level Warlock, Pact of the Talisman feature.Boost a failed saving throw, possibly allowing it to succeed.(Unofficial Summation)Tasha's Cauldron of Everything
Punishing Ward12th level, Pact of the AegisReversed Lifedrinker, with a little extra kick., When a creature within 60ft of a target benefitting from your Pact Shield hits the target with an attack, they suffer Necrotic damage equal to your Charisma modifier (minimum 1). Additionally, if you know the Reactive Aegis invocation, when a creature within 60ft of a target benefitting from your Swift Barrier spell damages the barrier, they suffer Necrotic damage equal to your Charisma modifier, plus the amount of damage they dealt to the spell's barrier.Zhenra-Khal
Reactive Aegis5th level, Pact of the AegisReversed Eldritch Smite., You know the Swift Barrier spell, and may cast it once without expending a spell slot; You regain the ability to do so when you finish a Long Rest. Additionally, when cast via this invocation the range of the spell is increased to 60f, and you may add your Charisma bonus to the current and maximum hit points of the barrier. Additionally, if it was not already summoned, your Pact Shield is called forth as part of casting Swift Barrier, and grants its AC bonus to the triggering creature while the barrier persists.Zhenra-Khal
Rebuke of the TalismanPact of the Talisman feature.Deal psychic damage to an attacker that hits you.(Unofficial Summation)Tasha's Cauldron of Everything
Relentless Hex7th level, hex spell or a warlock feature that cursesAllows you to teleport near the target of your hex spell or curse feature.Xanathar's Guide to Everything
Repelling Blasteldritch blast cantripWhen you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.SRD5
Sculptor of Flesh7th levelYou can cast polymorph once using a warlock spell slot. You can’t do so again until you finish a long rest.SRD5
Shroud of Shadow15th levelYou may turn invisibleXanathar's Guide to Everything
Sign of Ill Omen5th levelYou can cast bestow curse once using a warlock spell slot. You can’t do so again until you finish a long rest.SRD5
Thief of Five FatesYou can cast bane once using a warlock spell slot. You can’t do so again until you finish a long rest.SRD5
Thirsting Blade5th level, Pact of the Blade featureYou can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.SRD5
Tomb of Levistus5th levelAs a reaction, you can encase yourself in ice, gaining temporary hit points.Xanathar's Guide to Everything
Trickster's Escape7th levelYou gain an extra casting of freedom of movement.Xanathar's Guide to Everything
Undying Servitude5th level Warlock.Animate the dead.(Unofficial Summation)Tasha's Cauldron of Everything
Visions of Distant Realms15th levelYou can cast arcane eye at will, without expending a spell slot.SRD5
Voice of the Chain MasterPact of the Chain featureYou can speak through and use your familiar's senses.SRD5
Whispers of the Grave9th levelYou can cast speak with dead at will, without expending a spell slot.SRD5
Witch Sight15th levelYou can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.SRD5

Pact Boon[edit]

At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.
(for a list of official and unofficial pact boons see 5e Pact Boon)

This section exceeds the text of the SRD

5 official and unofficial pact boons.

Pact BoonSummarySources
Pact of the BladeGain a magic weaponSRD5
Pact of the ChainGain a familiarSRD5
Pact of the AegisA defensive counterpart the Pact of the Blade.Zhenra-Khal
Pact of the TalismanGain a talisman given by your patron.Tasha's Cauldron of Everything
Pact of the TomeGain a spell bookSRD5

Your Pact Boon
Each pact boon option produces a special creature or an object that reflects your patron’s nature.

Pact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Fiend.
Pact of the Blade. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames.
Pact of the Tome. Your Book of Shadows could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Mystic Arcanum[edit]

At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-­level spell from the warlock spell list as this arcanum. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-­level spell at 13th level, one 8th-­level spell at 15th level, and one 9th-­level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

Eldritch Master[edit]

At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.

End of the SRD5 material

Optional Class Features[edit]

These features are GM optional.[1]

Additional Warlock Spells[edit]

1st level Warlock feature.
Included in the warlock spell list.[1]

Pact Boon Option[edit]

3rd level Warlock feature.

Pact of the Talisman[edit]

Talisman given by your patron.[1]

Eldritch Versatility[edit]

4th level Warlock feature.
You may replace a cantrip, Pact Boon, or spell from Mystic Arcanum.[1]

Sources and Notes[edit]

  1. 1.0 1.1 1.2 1.3 Jeremy Crawford, Dan Dillon, Ben Petrisor, Taymoor Rehman (17 November 2020). Tasha's Cauldron of Everything. (5e) Wizards of the Coast. ISBN 9780786967025. p. 70-71. (unofficial summation)

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Facts about "Warlock"
AuthorSRD5 +
Canontrue +
FeaturesOtherworldly Patron +, Pact Magic +, Eldritch Invocations +, Pact Boon +, Ability Score Improvement +, Mystic Arcanum + and Eldritch Master +
Hit Die1d 8 +
Length20 +
PublicationSRD5 +
SaveCharisma + and Wisdom +
SkillArcana +, Deception +, Intimidation +, Religion +, History +, Investigation + and Nature +
SummaryWarlocks draw their magical powers from an otherworldly patron +
TitleWarlock +