SRD5:Giant Sea Horse

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This material from the 5th edition SRD is published under the OGL
Giant Sea Horse
Large beast (sea horse), unaligned
Armor Class: 13
Hit Points: 16 (3d10)
Speed: 0 ft., swim 40 ft.
12 (+1) 15 (+2) 11 (+0) 2 (-4) 12 (+1) 5 (-3)
Condition Immunity:
Senses: passive Perception 11
Challenge: 1/2 (100 xp)
Charge. If the sea horses moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It takes target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater.


Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.

Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.


Back to Main Page5e System Reference DocumentMonster → Giant Sea Horse

Facts about "Giant Sea Horse"
AlignmentUnaligned +
AuthorSRD5 +
Canontrue +
Challenge Rating1/2 +
Experience Points100 +
FeaturesCharge +, Water Breathing + and Ram +
Hit Dice3d10 +
Hit Points16 +
PublicationSRD5 +
SizeLarge +
SortTextSea Horse Giant +
SubtypeSea Horse +
TitleGiant Sea Horse +
TypeBeast +