|This material from the 5th edition SRD is published under the OGL|
|Medium humanoid (gnoll), chaotic evil|
|Armor Class: 15 (hide armor, shield)|
|Hit Points: 22 (5d8)|
|Senses: darkvision 60 ft., passive Perception 10|
|Challenge: 1/2 (100 xp)|
| Rampage.. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Bite.. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage, or 6 (1d8+2) using two hands to make a melee attack.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8+1) piercing damage.