SRD5:Guard (NPC)

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This material from the 5th edition SRD is published under the OGL
Guard (NPC) [SRD5 OGL][1] [2] [3]
Medium Humanoid (Any Race), Any Alignment
Armor Class: 16 (chain shirt, shield)
Hit Points: 11 (2d8+2)
Speed: 30 ft.
STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 12 (+1) 10 (+0) 11 (+0) 10 (+0)
Skills: Perception +2
Senses: passive Perception 12
Languages: Any one language (usually Common)
Habitat: Coastal, Desert, Forest, Grassland, Hill, Mountain, Urban
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.


[1] Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Sources and Notes[edit]

  1. 1.0 1.1 Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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Facts about "Guard (NPC)"
AlignmentAny Alignment +
AuthorSRD5 +
CRval0.125 +
Canontrue +
Challenge Rating1/8 +
Experience Points25 +
Features{{{feature1}}} + and Spear +
HabitatCoastal +, Desert +, Forest +, Grassland +, Hill +, Mountain + and Urban +
Hit Dice2d8+2 +
Hit Points11 +
IdentifierNPC +
NPCtrue +
PublicationSRD5 +
SizeMedium +
SortTextGuard NPC +
SubtypeAny Race +
TitleGuard +
TypeHumanoid +