|This article is about Knight, a NPC or monster in 5th edition.|
|For other uses of Knight, see Knight (disambiguation).|
|This material from the 5th edition SRD is published under the OGL|
|Medium humanoid (any race), any alignment|
|Armor Class: 18 (plate)|
|Hit Points: 52 (8d8+16)|
|Speed: 30 ft.|
|Saving Throws: Con +4, Wisdom|Wis +2|
|Senses: passive Perception 10|
|Languages: Any one language (usually Common)|
|Challenge: 3 (700 xp)|
| Brave. The knight has advantage on saving throws against being frightened.
Multiattack. The knight makes two melee attacks.
Leadership (recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.
|Challenge Rating||3 +|
|Experience Points||700 +|
|Features||Brave +, Multiattack +, Greatsword +, Heavy Crossbow +, Leadership + and Parry +|
|Hit Dice||8d8+16 +|
|Hit Points||52 +|
|Subtype||Any Race +|