|This material from the 5th edition SRD is published under the OGL|
|Large monstrosity, chaotic evil|
|Armor Class: 13 (natural armor)|
|Hit Points: 97 (13d10+26)|
|Speed: 30 ft.|
|Skills: Deception +7, Insight +4, Stealth +3|
|Senses: darkvision 60 ft., passive Perception 12|
|Languages: Abyssal, Common|
|Challenge: 4 (1,100 xp)|
| Innate Spellcasting. The lamia’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. |
Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.
Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
- unofficial description by user:Rlyehable
|Alignment||Chaotic Evil +|
|Challenge Rating||4 +|
|Experience Points||1,100 +|
|Features||Innate Spellcasting +, Multiattack +, Claws +, Dagger + and Intoxicating Touch +|
|Hit Dice||13d10+26 +|
|Hit Points||97 +|
|SortText||Lamia SRD5 +|