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This material from the 5th edition SRD is published under the OGL
Original File Name: Topsell-91.jpg
By Edward Topsell (c. 1572 – 1625) [Public domain], via Wikimedia Commons
Image not part of the SRD
Large monstrosity, chaotic evil
Armor Class: 13 (natural armor)
Hit Points: 97 (13d10+26)
Speed: 30 ft.
16 (+3) 13 (+1) 15 (+2) 14 (+2) 15 (+2) 16 (+3)
Skills: Deception +7, Insight +4, Stealth +3
Condition Immunity:
Senses: darkvision 60 ft., passive Perception 12
Languages: Abyssal, Common
Challenge: 4 (1,100 xp)
Innate Spellcasting. The lamia’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will: disguise self (any humanoid form), major image
3/day each: charm person, mirror image, scrying, suggestion
1/day: geas


Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10+3) slashing damage.

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.

Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

End of the SRD5 material

Unofficial Description: Lamia appear as a centaur-like creature with the head and torso of a woman, the fore body and claws of a lion, and hind body and rear legs of a goat.[1]


  1. unofficial description by user:Rlyehable

Back to Main Page5e System Reference DocumentMonster → Lamia

Facts about "Lamia"
AlignmentChaotic Evil +
AuthorSRD5 +
Canontrue +
Challenge Rating4 +
Experience Points1,100 +
FeaturesInnate Spellcasting +, Multiattack +, Claws +, Dagger + and Intoxicating Touch +
Hit Dice13d10+26 +
Hit Points97 +
PublicationSRD5 +
SizeLarge +
SortTextLamia SRD5 +
TitleLamia +
TypeMonstrosity +