|This material from the 5th edition SRD is published under the OGL|
|Small elemental (fire elemental), chaotic neutral|
|Armor Class: 14 (natural armor)|
|Hit Points: 9 (2d6+2)|
|Speed: 30 ft.|
|Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks|
|Damage Immunity: fire|
|Senses: Darkvision 60 ft., passive Perception 10|
|Challenge: 1/2 (100 xp)|
| Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren’t being worn or carried in that area are ignited.
Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
Magmin appear as small, globular, humanoids make of lava.
|The material in this box is unofficial, and is not quoted from a SRD or published material.|