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This material from the 5th edition SRD is published under the OGL
Small elemental (fire elemental), chaotic neutral
Armor Class: 14 (natural armor)
Hit Points: 9 (2d6+2)
Speed: 30 ft.
7 (-2) 15 (+2) 12 (+1) 8 (-1) 11 (+0) 10 (+0)
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunity: fire
Condition Immunity:
Senses: Darkvision 60 ft., passive Perception 10
Languages: Ignan
Challenge: 1/2 (100 xp)
Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren’t being worn or carried in that area are ignited.

Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-­foot radius and dim light for an additional 10 feet.


Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

Unofficial Description

Magmin appear as small, globular, humanoids make of lava.

The material in this box is unofficial, and is not quoted from a SRD or published material.


Back to Main Page5e System Reference DocumentMonster → Magmin

Facts about "Magmin"
AlignmentChaotic Neutral +
AuthorSRD5 +
Canontrue +
Challenge Rating1/2 +
Experience Points100 +
FeaturesDeath Burst +, Ignited Illumination + and Touch +
Hit Dice2d6+2 +
Hit Points9 +
PublicationSRD5 +
SizeSmall +
SortTextMagmin +
SubtypeFire Elemental +
TitleMagmin +
TypeElemental +