SRD5:Night Hag

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This material from the 5th edition SRD is published under the OGL
Night Hag
Medium fiend (hag), neutral evil
Armor Class: 17
Hit Points: 112 (15d8+45)
Speed: 30 ft.
STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 16 (+3) 14 (+2) 16 (+3)
Skills: Deception +7, Insight +6, Perception +6, Stealth +6
Damage Resistances: cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Immunity: charmed
Condition Immunity:
Senses: darkvision 120 ft., passive Perception 16
Languages: Abyssal, Common, Infernal, Primordial
Challenge: 5 (1,800 xp)
Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no matierial components:

At will: detect magic, magic missile
2/day each: plane shift (self only), ray of enfeeblement, sleep

Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.

Actions

Claws (Hag Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft. one target. Hit: 13 (2d8+4) slashing damage.

Change Shape. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn’t transformed. She reverts to her true form if she dies.

Etherealness. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.

Nightmare Haunting (1/Day). While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target’s hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag’s soul bag. The reduction to the target’s hit point maximum lasts until removed by the greater restoration spell or similar magic.



End of the SRD5 material

Unofficial Description[edit]

A green hag's true appearance is that of an aged, sickly humanoid with long black hair and a slightly blue-black tinge to her rough skin. They have sharply nailed hands that they use for attack and defense.

In Coven[edit]

A night hag that is part of a coven has a challenge rating of 7 (2,900 xp).[1]

Night Hag Items[edit]

The Monster Manual (5e) describes two magic items crafted by night hags:[2]

  • Heartstone
  • Soulbag

Sources[edit]

  1. Wizards RPG Team (September 2014). Monster Manual. Wizards of the Coast. ISBN 978-0786965618. p. 176, 178.
  2. Wizards RPG Team (September 2014). Monster Manual. Wizards of the Coast. ISBN 978-0786965618. p. 179.

Back to Main Page5e System Reference DocumentMonster → Night Hag

Facts about "Night Hag"
AlignmentNeutral Evil +
AuthorSRD5 +
Canontrue +
Challenge Rating7 + and 5 +
Experience Points2,900 + and 1,800 +
FeaturesInnate Spellcasting +, Magic Resistance +, Claws +, Change Shape +, Etherealness + and Nightmare Haunting +
Hit Dice15d8+45 +
Hit Points112 +
PublicationSRD5 +
SizeMedium +
SortTextHag Night +
SubtypeHag +
TitleNight Hag +
TypeFiend +