SRD5:Warlock

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This material from the 5th edition SRD is published under the OGL

Warlock is a class in 5th edition and part of the SRD.

As a Warlock, you gain the following class features.

Hit Points[edit]

Hit Dice: 1d8 per Warlock level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Warlock level after first

Proficiencies[edit]

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Constitution, Charisma
Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, Religion.

Equipment[edit]

You start with the following equipment, in addition to the equipment granted by your background:


The Warlock

Level Proficiency
Bonus
Features Cantrips
Known
Spells
Known
Spell
Slots
Slot
Level
Invocations
Known
1st +2 Otherworldly Patron, Pact Magic 2 2 1 1st
2nd +2 Eldritch Invocations 2 3 2 1st 2
3rd +2 Pact Boon 2 4 2 2nd 2
4th +2 Ability Score Improvement 3 5 2 2nd 2
5th +3 3 6 2 3rd 3
6th +3 Otherworldly Patron feature 3 7 2 3rd 3
7th +3 3 8 2 4th 4
8th +3 Ability Score Improvement 3 9 2 4th 4
9th +4 3 10 2 5th 5
10th +4 Otherworldly Patron feature 4 10 2 5th 5
11th +4 Mystic Arcanum (6th level) 4 11 3 5th 5
12th +4 Ability Score Improvement 4 11 3 5th 6
13th +5 Mystic Arcanum (7th level) 4 12 3 5th 6
14th +5 Otherworldly Patron feature 4 12 3 5th 6
15th +5 Mystic Arcanum (8th level) 4 13 3 5th 7
16th +5 Ability Score Improvement 4 13 3 5th 7
17th +6 Mystic Arcanum (9th level) 4 14 4 5th 8
18th +6 4 14 4 5th 8
19th +6 Ability Score Improvement 4 15 4 5th 8
20th +6 Eldritch Master 4 15 4 5th 8

Otherworldly Patron[edit]

At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.

Otherworldly Patrons[edit]

The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence — not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.

Some patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.

This section exceeds the text of the SRD

(14 official and unofficial Otherworldly Patrons.)

Otherworldly
Patron
FeaturesSummarySource
The ArchfeyExpanded Spell List, Fey Presence, Misty Escape, Beguiling Defenses, Dark DeliriumThe patron is an archfey, likely someone on the Summer or Night Court.Player's Handbook (5e)
The CelestialExpanded Spell List, Bonus Cantrips, Healing Light, Radiant Soul, Celestial Resilience, Searing VengeanceThese warlocks have made a pact with a creature from a higher plane.Xanathar's Guide to Everything
The FiendExpanded Spell List, Dark One’s Blessing, Dark One’s Own Luck, Fiendish Resilience, Hurl Through HellThese sorcerers have made a pact with a fiend from the lower planes of existenceSRD5
Ghost in the MachineExpanded Spell List, Bonus Proficiency, Information Surge, Wire Walk, Personal Encryption, TechnovirusThis worlock's patron, so to speak, is an Artificial Intelligence in modern or futuristic times.UA Modern Magic
The Great Old OneExpanded Spell List, Awakened Mind, Entropic Ward, Thought Shield, Create ThrallPatron from the Far RealmPlayer's Handbook (5e)
The HexbladeExpanded Spell List, Hexblade’s Curse, Hex Warrior, Accursed Specter, Armor of Hexes, Master of HexesThese sorcerers draw power from a force in the ShadowfellXanathar's Guide to Everything
The SeekerExpanded Spell List, Shielding Aurora, Pact Boon: Pact of the Star Chain, Astral Refuge, Far Wanderer, Astral SequestrationPatron in the Astral Plane searches for knowledge and secrets.UA Non-Divine Faithful SFG
The ManaExpanded Spell List, Mana's Chosen, Favor of the Virtuous, Voice of Magic, Mana ManifestationDirectly receiving power from the stewardess of all magic.Max7238
The Undying LightExpanded Spell List, Radiant Soul, Searing Vengeance, Radiant Resilience, Healing LightDEPRECATED. These warlocks draw power from the Positive PlaneUA Underdark Characters
The UndyingExpanded Spell List, Among the Dead, Defy Death, Dying Nature, Indestructible LifeThis patron is a immortal who has once mortalSword Coast Adventurer's Guide
Venerable DragonExpanded Spell List, Draconic Blessing, Frightful Presence, Dragon Breath, Legendary ResistanceThese sorcerers have made a pact with a powerful dragonRlyehable
VestigesSoul Binding, Practiced Sealcraft, Soul Guardian, Forked PossessionSouls of legendary beings who have been "evicted" from the universe.Vaegrim
Warlock Patron - The Immemorial Glacier Gr7mm Bobb
Warlock Patron - The Inescapable VoidDarkness awaits all as the Void pulls to reclaim that which was wrought from Nothing.Gr7mm Bobb

Pact Magic[edit]

Your arcane research and the magic bestowed on you by your patron have given you facility with spells.

Cantrips[edit]

You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

Spell Slots[edit]

The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.

For example, when you are 5th level, you have two 3rd-­level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-­level spell.

Spells Known of 1st Level and Higher[edit]

At 1st level, you know two 1st-­level spells of your choice from the warlock spell list.

The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.

Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability[edit]

Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

Spellcasting Focus[edit]

You can use an arcane focus as a spellcasting focus for your warlock spells.

Eldritch Invocations[edit]

In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

Eldritch Invocation List[edit]

For a list of official and unofficial invocations, see the 5e Eldritch Invocation List article.
(31 Eldritch Invocations from the SRD.)

InvocationPrerequisiteSummarySource
Armor of ShadowsYou can cast mage armor on yourself at will, without expending a spell slot or material components.SRD5
Ascendant Step9th levelYou can cast Levitate on yourself at will, without expending a spell slot or material components.SRD5
Beast SpeechYou can cast speak with animals at will, without expending a spell slot.SRD5
Beguiling InfluenceYou gain proficiency in the Deception and Persuasion skills.SRD5
Bewitching Whispers7th levelYou can cast Compulsion once using a warlock spell slot. You can’t do so again until you finish a long rest.SRD5
Book of Ancient SecretsPact of the Tome featureYou can now inscribe magical rituals in your Book of Shadows.SRD5
Chains of Carceri15th level, Pact of the Chain featureYou can cast hold monster targeting an outsider.SRD5
Devil’s SightYou can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.SRD5
Dreadful Word7th levelYou can cast confusion once using a warlock spell slot. You can’t do so again until you finish a long rest.SRD5
Eldritch SightYou can cast detect magic at will, without expending a spell slot.SRD5
Eldritch Speareldritch blast cantripWhen you cast eldritch blast, its range is 300 feet.SRD5
Eyes of the Rune KeeperYou can read all writing.SRD5
Fiendish VigorYou can cast false life on yourself at will as a 1st-­level spell, without expending a spell slot or material components.SRD5
Gaze of Two MindsPerceive senses of another humanoidSRD5
Lifedrinker12th level, Pact of the Blade featureWhen you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).SRD5
Mask of Many FacesYou can cast disguise self at will, without expending a spell slot.SRD5
Master of Myriad Forms15th levelYou can cast alter self at will, without expending a spell slot.SRD5
Minions of Chaos9th levelYou can cast conjure elemental once using a warlock spell slot. You can’t do so again until you finish a long rest.SRD5
Mire the Mind5th levelYou can cast slow once using a warlock spell slot. You can’t do so again until you finish a long rest.SRD5
Misty VisionsYou can cast silent image at will, without expending a spell slot or material components.SRD5
One with Shadows5th levelWhen you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.SRD5
Otherworldly Leap9th levelYou can cast jump on yourself at will, without expending a spell slot or material components.SRD5
Repelling Blasteldritch blast cantripWhen you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.SRD5
Sculptor of Flesh7th levelYou can cast polymorph once using a warlock spell slot. You can’t do so again until you finish a long rest.SRD5
Sign of Ill Omen5th levelYou can cast bestow curse once using a warlock spell slot. You can’t do so again until you finish a long rest.SRD5
Thief of Five FatesYou can cast bane once using a warlock spell slot. You can’t do so again until you finish a long rest.SRD5
Thirsting Blade5th level, Pact of the Blade featureYou can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.SRD5
Visions of Distant Realms15th levelYou can cast arcane eye at will, without expending a spell slot.SRD5
Voice of the Chain MasterPact of the Chain featureYou can speak through and use your familiar's senses.SRD5
Whispers of the Grave9th levelYou can cast speak with dead at will, without expending a spell slot.SRD5
Witch Sight15th levelYou can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.SRD5

Pact Boon[edit]

Your Pact Boon
Each Pact Boon option produces a special creature or an object that reflects your patron’s nature.
Pact of the Chain. Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with imps and quasits tied to the Fiend.
Pact of the Blade. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames.
Pact of the Tome. Your Book of Shadows could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend.

At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.

Pact of the Chain[edit]

You learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.

When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.

Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.

Pact of the Blade[edit]

You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.

You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can’t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-­hour ritual on a different weapon, or if you use a 1-­hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.

Pact of the Tome[edit]

Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list (the three needn’t be from the same list). While the book is on your person, you can cast those cantrips at will. They don’t count against your number of cantrips known. If they don’t appear on the warlock spell list, they are nonetheless warlock spells for you.

If you lose your Book of Shadows, you can perform a 1-­hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Mystic Arcanum[edit]

At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-­level spell from the warlock spell list as this arcanum. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.

At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-­level spell at 13th level, one 8th-­level spell at 15th level, and one 9th-­level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

Eldritch Master[edit]

At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.

Sources[edit]

  • SRD-OGL v5.1 - 5th edition SRD/OGL document published Jan. 2016 by WotC



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Facts about "Warlock"
AuthorSRD5 +
Canontrue +
FeaturesOtherworldly Patron +, Pact Magic +, Eldritch Invocations +, Pact Boon +, Ability Score Improvement +, Mystic Arcanum + and Eldritch Master +
Hit Die1d8 +
Length20 +
PublicationSRD5 +
SaveConstitution + and Charisma +
SkillArcana +, Deception +, Insight +, Intimidation +, Persuasion + and Religion +
SummaryWarlocks draw their magical powers from an otherworldly patron +
TitleWarlock +