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This material from the 5th edition SRD is published under the OGL
Huge plant, chaotic good
Armor Class: 16 (natural armor)
Hit Points: 138 (12d12+60)
Speed: 30 ft.
23 (+6) 8 (-1) 21 (+5) 12 (+1) 16 (+3) 12 (+1)
Damage Vulnerabilities: fire
Damage Resistances: bludgeoning, piercing
Condition Immunity:
Senses: passive Perception 13
Languages: Common, Druidic, Elvish, Sylvan
Challenge: 9 (5,000 xp)
False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.

Siege Monster. The treant deals double damage to objects and structures.


Multiattack. The treant makes to slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6+6) bludgeoning damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10+6) bludgeoning damage.

Animate Trees (1/Day). The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can’t speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

Unofficial Description: The treant (while moving) appears as an animated, anthropomorphic tree.[1]
The material in this box is unofficial, and is not quoted from a SRD or published material.


Back to Main Page5e System Reference DocumentMonster → Treant

Facts about "Treant"
AlignmentChaotic Good +
AuthorSRD5 +
Canontrue +
Challenge Rating9 +
Experience Points5,000 +
FeaturesFalse Appearance +, Siege Monster +, Multiattack +, Slam +, Rock + and Animate Trees +
Hit Dice12d12+60 +
Hit Points138 +
PublicationSRD5 +
SizeHuge +
SortTextTreant +
TitleTreant +
TypePlant +