SRD:Divine (Feats Type)
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Divine Feats[edit]
The feats in this category share a few characteristics. First, they all have as a prerequisite the ability to turn (or, in most cases, rebuke) undead. Thus, they are open to clerics, paladins of 4th level or higher, and any prestige class that has that ability. (An ability to turn other creatures does not qualify a character to select one of these feats.) Second, the force that powers a divine feat is the ability to channel positive or negative energy to turn or rebuke undead. Each use of a divine feat costs the character one turn/rebuke attempt from his or her number of attempts each day. If a character doesn’t have any turn/rebuke attempts left, he or she can’t use the feat. Since turning or rebuking is a standard action, activating any of these feats is also a standard action.
List of Divine Feats[edit]
SRD Divine Feats
Feat | Summary | Prerequisites |
---|---|---|
Divine Might | Add Charisma to damage for one round. | Str 13, turn or rebuke undead ability, Power Attack. |
Divine Vengeance | Trade turn attempt for extra damage against Undead. | Ability to turn undead, Extra Turning. |
Epic SRD Divine Feats
Feat | Summary | Prerequisites |
---|---|---|
Negative Energy Burst | Use rebuke attempt to deal negative energy damage. | Cha 25, ability to rebuke or command undead, ability to cast inflict critical wounds, any evil alignment. |
Undead Mastery | Command more undead. | Cha 21, ability to rebuke or command undead. |
Zone of Animation | Animate nearby corpses. | Cha 25, Undead Mastery, ability to rebuke or command undead. |
Homebrew Divine Feats
Homebrew feats using this type appear below. These are not part of the SRD, and are presented for ease of reference only. Click "Show" below to view them.
Feat | Summary | Prerequisites |
---|---|---|
Divine Invincibility | You gain incredible resistance for a single moment, allowing you to shrug most blows and effects. | Divine VigorCW or True BelieverMIC |
Swift Divinity | You may use divine feats as a swift action. | Two Other [Divine] Feats |
True Devotion | You are truly devoted to your ideas. | None |
True Disciple | Gain additional domain slots per day and an additional use of domain granted powers. | Must be able to cast divine spells, knowledge religion 11 ranks, must be able to cast spell from at least one domain. |
We Use Logic Here | You spout random sentences of nonsense and arbitrarily execute random villagers in your kingdom. It has earned you quite the reputation as a terrible, insane tyrant. | Madness domain, Leadership |
Epic Homebrew Divine Feats
Homebrew feats using this type appear below. These are not part of the SRD, and are presented for ease of reference only. Click "Show" below to view them.
Feat | Summary | Prerequisites |
---|---|---|
Negative Energy Burst-CE | You can use one rebuke or command undead attempt to deal 1d4 negative levels in a 60-foot-burst. | Cha 25, ability to rebuke or command undead, ability to cast inflict critical wounds, any evil alignment |
Zone of Animation-CE | Animate undead with your rebuke undead ability. | 12 HD, Cha 15, ability to rebuke or command undead |
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Identifier | Feats Type + |
Summary | Divine feats are powered by divine energies in the for of Turn or Rebuke Undead attempts. They are only open to characters with those abilities. + |
Title | Divine + |