SRD talk:Potions

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Weirdness[edit]

Okay, so apparently, enlarge person and reduce person should only be 50 gp instead of 250 gp. Eiji mentioned that this was errata'd, but I'm bringing it up here first. Also, protection from arrows, there's a really weird potion listed (82 on the Major list) that grants DR "15/magic". What's up with that? The spell doesn't work that way and didn't even work that way in 3.0e (instead it had scaling for the level of magic protection, because 3.0e cared about if you had a +1 or a +5 for bypassing magic), so I can't even perceive that it was a hold-over. Does anyone know what the deal with that is? It's really weird and bugging me. --Ganteka Future (talk) 03:53, 8 March 2015 (UTC)

That's straight SRD text right there. If there's been an errata for it, it isn't in the DMG errata (last updated 2004-03-12). So what's up with it? I have no idea. Enlarge and reduce could be CL 5 versions for no reason I guess. There is a 10/magic PfA in there already though, so I'm not sure what the 15/magic PfA is or how it works. - Tarkisflux Talk 06:09, 8 March 2015 (UTC)
Since it specifically calls out that the potions are made at the lowest level possible for those listed as the standards... let's just assume it's an oversight rather than purposeful dickery to screw adventurers out of five times what they're worth (unless they get them as random treasure I guess). To anyone using them, I recommend to either cut the cost (to 50 gp, where it should be) or have them be the higher caster level version (lasting 5 minutes). Thanks for the input. --Ganteka Future (talk) 07:30, 8 March 2015 (UTC)