Sandshrew (3.5e Monster)
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Sandshrew | |
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Size/Type: | Tiny Elemental (Earth, Dust) |
Hit Dice: | 1/2d10+1 (4 hp) |
Initiative: | +2 (+2 Dex) |
Speed: | 20 ft., burrow 15 ft. |
Armor Class: | 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14 |
Base Attack/Grapple: | +0/-10 |
Attack: | Claw +4 melee (1d3-2) |
Full Attack: | 2 Claws +4 melee (1d3-2) |
Space/Reach: | 2.5 ft./0 ft. |
Special Attacks: | Sand Attack, Push |
Special Qualities: | Resistance to Electricty 10 |
Saves: | Fort +2, Ref +2, Will +1 |
Abilities: | Str 7, Dex 14, Con 13, Int 8, Wis 12, Cha 11 |
Skills: | Escape Artist +6, Listen +5, Spot +5, Disable Device +3 |
Feats: | Weapon Finesse, Dirty Fighting[1] |
Environment: | Temperate grasslands |
Organization: | Solitary, Pack (2-5) |
Challenge Rating: | 1/2 |
Treasure: | None |
Alignment: | Usually Neutral |
Advancement: | 1-5 HD (Tiny) |
Level Adjustment: | — |
Combat[edit]
Sand Attack (Su): A Sandshrew can fling dust into the eyes of living opponents. A Sand Attack has a range of 25 feet plus 5 feet per hit die of the Sandshrew. The victim must make a Reflex save (DC 10 + Sandshrew's Con Modifier + Sandshrew's Hit dice), failure blinds the victim for 1d4 rounds plus one round per point of Constitution bonus the Sandshrew has.
Push (Ex): A Sandshrew may enact a Bullrush without provoking an attack of opportunity. A Sandshrew gets +1 on its Bullrush check if both it and the target are touching the ground.
References[edit]
Back to Main Page → 3.5e Homebrew → Monsters