Sea Spawn (5e)

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 5th edition Pointer  + 

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Sea Spawn (pointer) [1]
Medium Humanoid, Neutral Evil
Armor Class: 11 (natural armor)
Hit Points: 32
Speed: 20 ft., swim 30 ft.
Senses: darkvision 120 ft., passive Perception 10
Habitat: Coastal, Underwater
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2


Limited Amphibiousness. [2] The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating. 



Unarmed Strike. Melee Weapon Attack

Piscine Anatomy.

Bite. Melee Weapon Attack
Poison Quills. Melee Weapon Attack
Tentacle. Melee Weapon Attack

Unofficial Description: Humanoids transformed to have fish-like features by a powerful sea creature.

Sources and Notes[edit]

  1. et. al., Mike Mearls (November 2016). Volo's Guide to Monsters. (5e) Wizards of the Coast. ISBN 978-0-7869-6601-1. p. 189. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL & CC-BY.

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Facts about "Sea Spawn (5e)"
AlignmentNeutral Evil +
AuthorVolo's Guide to Monsters +
CRval1 +
Canontrue +
Challenge Rating1 +
Creature NameSea Spawn +
Experience Points200 +
FeaturesLimited Amphibiousness +, Multiattack +, Unarmed Strike + and Piscine Anatomy +
HabitatCoastal + and Underwater +
Hit Points32 +
NameSea Spawn +
PublicationVolo's Guide to Monsters +
SizeMedium +
SortTextSea Spawn 5e +
SummaryHumanoids transformed to have fish-like features by a powerful sea creature. +
TypeHumanoid +