See Ultraviolet (3.5e Spell)
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Divination | |
Level: | 0 Sorcerer/Wizard |
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Components: | V |
Casting time: | 1 standard action |
Range: | Personal |
Target: | You |
Duration: | 1 minute/level (D) |
Saving Throw: | None |
With a word your eyes open to see through a different lens. The sunlight refracting in the sky creates a hazy mist that limits your distance vision, but new patterns stand out on objects and organisms allowing you to notice the unseen.
In the daylight your distance vision is limited by haze and your penalty for Spot checks due to distance is doubled. Your ability to see through disguises is greatly improved though as artificial materials and makeup can stand out quite noticeably. You gain a +5 insight bonus to Spot checks to notice a disguise or counterfeit.
If you have ultraviolet-reflective pigment then you can leave invisible messages only seen by others who can also perceive the ultraviolet spectrum.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Article Balance | Moderate + |
Author | ErikOfWiki + |
Component | V + |
Identifier | 3.5e Spell + |
Level | 0 Sorcerer/Wizard + |
Range | Personal + |
Rating | Undiscussed + |
School | Divination + |
Summary | You can see in the ultraviolet spectrum, noticing details that regular creatures never see. + |
Title | See Ultraviolet + |