Shadow (3.5e Monster)
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Shadow | |
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Size/Type: | Small Outsider |
Hit Dice: | 1d6 (4 hp) |
Initiative: | +1 (+1 Dex) |
Speed: | 30 ft. |
Armor Class: | 11 (+1 Dex), touch 11, flat-footed 10 |
Base Attack/Grapple: | +0/-3 |
Attack: | Claws +1 melee (1d4) |
Full Attack: | 2 Claws +1 melee (1d4) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Melt Into Shadow |
Saves: | Fort -1, Ref +1, Will -1 |
Abilities: | Str 12, Dex 12, Con 8, Int 0, Wis 8, Cha 3 |
Skills: | — |
Feats: | — |
Environment: | Any populated. |
Organization: | None. |
Challenge Rating: | 1/2 |
Treasure: | None or low-value gems. |
Alignment: | Always Chaotic Evil |
Advancement: | — |
Level Adjustment: | — |
Shadows, the most basic form of heartless, are formed from the darkness in people's hearts. Since they are very weak, they are sent to attack in groups.
Combat[edit]
Melt Into Shadow (Ex): A Shadow can dissolve into a dark patch on the ground. In this form, the Shadow cannot attack or be attacked, but it is still aware of everything that is happening. This ability may be used as a move action.
Shadows as Familiars[edit]
A shadow may be selected as a familiar. It grants its master a +3 to Hide checks.
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Facts about "Shadow (3.5e Monster)"
Alignment | Always Chaotic Evil + |
Author | nazgul42 + |
Challenge Rating | 1/2 + |
Environment | Any populated. + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Unrated + |
Size | Small + |
Summary | Shadows, the most basic form of heartless, are formed from the darkness in people's hearts. Since they are very weak, they are sent to attack in groups. + |
Title | Shadow + |
Type | Outsider + |