Sniper Rifle, Variant (3.5e Equipment)
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Sniper Rifle
Simple One-Handed Projectile
Cost: | 1000 gp |
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Damage (Small): | 1d6 |
Damage (Medium)1: | 1d8 |
Critical: | 20/x3 |
Range Increment: | 150' |
Weight2: | 10 lbs |
Type3: | Piercing |
HP4: | 4 |
Hardness: | 4 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
Technically One-Handed -8: If not held in two hands, the firer suffers a -8 penalty to hit.
Long Range: Beyond the first three increments, the length of each increment is increased to 2000'.
High Tech: The price to enchant a Sniper Rifle is doubled.
Masterwork: The exacting precision requirements of a Sniper Rifle mean that all Sniper Rifles are masterwork. Sniper Rifles are instantly jammed (unable to fire) by immersion in salt water, mud, sand, or similar dirty things. Unjamming a jammed Sniper Rifle takes one minute.
Noisy: The Listen check DC to hear a sniper rifle being fired is -30.
Muzzle Flash: You get an extra -10 to your Hide check to hide while firing a Sniper Rifle.
Clips: Each clip costs 50 gp, weighs 2 pounds, and contains 10 shots. Reloading the Sniper Rifle is a full-round action which provokes attacks of opportunity.
The following equipment only matters in the context of the Sniper Rifle, so it is listed here.
Addon | Price (gp) | Weight | Effect |
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Silencer | 100 | 1 lb | Deal -1 damage, but you may use a Move Silently check at a -15 penalty for the DC to hear it. |
Hollow Point Bullets | 100/clip | 2 lbs/clip | Deal +1 damage, but take double penalties from hardness and damage reduction. |
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