Sobering Skeletal Stillness (3.5e Spell)

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Author: Frank and K
Date Created: 2006
Status: Complete
Editing: Spelling and grammar only
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Sobering Skeletal Stillness
Necromancy
Level: Sorcerer/Wizard 1
Components: V, S
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature with bones
Duration: Concentration
Saving Throw: Fortitude Negates
Spell Resistance: Yes
Chortling like a man possessed, the necromancer contorts his hands into unnatural positions, emitting dreadful crackling sounds of bones grinding against one another. A black aura surrounds his victim, and the sounds of crepitace now come from two...

If the victim fails their saving throw, they are helpless and unable to move until the spell is terminated. This spell only affects creatures who have a skeletal structure, although an exoskeleton does count. Creatures normally immune to paralysis, necromantic effects, or effects requiring a fortitude save that do not affect objects are still affected by this spell if they have a skeleton (so a zombie ogre is affected, but an iron golem is not).



Back to Main Page3.5e HomebrewSourcebooksTome of NecromancyNecronomicon
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceVery High +
ComponentV + and S +
Identifier3.5e Spell +
LevelSorcerer/Wizard 1 +
RangeMedium +
RatingUnrated +
SchoolNecromancy +
SummaryCreature with skeletal structure is unable to move. +
TitleSobering Skeletal Stillness +