Solar (5e24)

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Solar exists in other D&D editions see:

Solar (disambiguation).

 5th edition (2024)

SRD 5.2 • CC-BY



Solar [1][2]
Large Celestial (Angels), Lawful Good
AC: 21Initiative: +6 (16)
HP: 297 (22d10+176)
Speed: 50 ft., Fly 150 ft. (hover)
Mod Save Mod Save Mod Save
Str 26 +8 +8 Dex 22 +6 +6 Con 26 +8 +8
Int 25 +7 +7 Wis 25 +7 +7 Cha 30 +10 +10
Skills: Perception +14
Immunities: Poison, Radiant; Charmed, Exhaustion, Frightened, Poisoned
Senses: Truesight 120 ft., Passive Perception 24
Languages: All; telepathy 120 ft.
CR: 21 (XP 33,000; PB +7)

Traits

Divine Awareness. The solar knows if it hears a lie.

Exalted Restoration. If the solar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Legendary Resistance (4/Day). If the solar fails a saving throw, it can choose to succeed instead.

Magic Resistance. The solar has Advantage on saving throws against spells and other magical effects. 

Actions

Multiattack. The solar makes two Flying Sword attacks. It can replace one attack with a use of Slaying Bow.

Flying Sword. Melee or Ranged Attack Roll: +15, reach 10 ft. or range 120 ft. Hit: 22 (2d6+8) Slashing damage plus 36 (8d8) Radiant damage. Hit or Miss: The sword magically returns to the solar’s hand or hovers within 5 feet of the solar immediately after a ranged attack.

Slaying Bow. Dexterity Saving Throw: DC 21, one creature the solar can see within 600 feet. Failure: If the creature has 100 Hit Points or fewer, it dies. It otherwise takes 24 (4d8+6) Piercing damage plus 36 (8d8) Radiant damage.

Spellcasting. The solar casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 25, +17 to hit with spell attacks):

At Will: Detect Evil and Good
1/Day Each: Commune, Control Weather, Dispel Evil and Good, Resurrection

Bonus Actions

Divine Aid (3/Day). The solar casts Cure Wounds (level 2 version), Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting. 

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature’s turn, the solar can expend a use to take one of the following actions. The solar regains all expended uses at the start of each of its turns.

Blinding Gaze. Constitution Saving Throw: DC 25, one creature the solar can see within 120 feet. Failure: The target has the Blinded condition for 1 minute. Failure or Success: The solar can’t take this action again until the start of its next turn.

Radiant Teleport. The solar teleports up to 60 feet to an unoccupied space it can see. Dexterity Saving Throw: DC 25, each creature in a 10-foot Emanation originating from the solar at its destination space. Failure: 11 (2d10) Radiant damage. Success: Half damage.

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Lore[edit]

Unofficial Description: Top-tier angel

Found in Adventures[edit]


Sources and Notes[edit]

  1. Wizards RPG Team (22 April 2025). SRD 5.2. (5e 2024) Wizards of the Coast. p. 323-234. Licensed: CC-BY.
  2. Wizards RPG Team (18 February 2025). Monster Manual. (5e 2024) Wizards of the Coast. ISBN 9780786969548. p. 288.

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This file is licensed under the Creative Commons Attribution License. (CC-BY)


Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].


Facts about "Solar (5e24)"
AlignmentLawful Good +
AuthorSRD 5.2 +
CRval21 +
Canontrue +
Challenge Rating21 +
Creature NameSolar +
Edition5e24 +
Experience Points33,000 +
FeaturesDivine Awareness +, Exalted Restoration +, Legendary Resistance +, Magic Resistance +, Multiattack +, Flying Sword +, Slaying Bow +, Spellcasting + and Divine Aid +
HabitatPlanar +
Hit Dice22d10+176 +
Hit Points297 +
Legendary Monstertrue +
Other CasterSolar +
PlaneUpper Plane +
PublicationSRD 5.2 +
SizeLarge +
SortTextSolar 5e24 +
Spell xRefCommune +, Control Weather +, Cure Wounds +, Detect Evil and Good +, Dispel Evil and Good +, Lesser Restoration +, Remove Curse + and Resurrection +
SubtypeAngel +
SummaryTop-tier angel +
TreasureAny +
TypeCelestial +