Soulknife (5e24)

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Soulknife exists in other D&D editions see:

Soulknife (disambiguation).

 5th edition (2024) Pointer  + 


Soulknife[1]
Rogue subclass


Strike Foes with Psionic Blades

Unofficial Description: These rouges augment their skills with psionic power.

Soulknife Features
Level Proficiency
Bonus
Features Psionic Energy Die Size Psionic Energy Die Number
3rd +2 Psionic Power, Psychic Blades d6 4
4th +2 d6 4
5th +3 d8 6
6th +3 d8 6
7th +3 d8 6
8th +3 d8 6
9th +4 Soul Blades d8 8
10th +4 d8 8
11th +4 d10 8
12th +4 d10 8
13th +5 Psychic Veil d10 10
14th +5 d10 10
15th +5 d10 10
16th +5 d10 10
17th +6 Rend Mind d12 12
18th +6 d12 12
19th +6 d12 12
20th +6 d12 12

 

Psionic Power

3rd level Soulknife feature.
Unofficial Summary: You gain a number of Psionic Energy Die (see Soulknife Features table) which represent your Psionic energy. You regain one die at the end of a Short Rest and all at the end of a Long Rest. These dice power certain subclass features including:

  • Psi-Bolstered Knack. If you fail a skill or tool check you can spend a Psionic Energy Die to bolster the roll.
  • Psychic Whispers. You can use a Magic action to communicate telepathiclly with a number of creatures. You can do this once without expending an Psionic Energy Die, but additional uses require the expenditure of a die. 

Psychic Blades

3rd level Soulknife feature.
Unofficial Summary: You create blades of psychic energy that you can use with your Attack Action or Opportunity Attack. The blade has the following characteristics:

Psychic Blade (Simple Melee Weapon)  [2] 
Name Damage Properties Mastery Weight Cost
Psychic Blade 1d6 Psychic Finesse, Range (60/120), Thrown Vex
Note: Soulknife Rogue only.

You can use the Vex property of the psychic blade without it counting against your Weapon Mastery limitations. Hit or miss, the blade vanishes leaving no evidence.

If you use the psychic blade as part of your Attack Action, you can also use it as a Bonus Action on the same turn, but it does less damage. 

Soul Blades

9th level Soulknife feature.
Unofficial Summary: You can empower your Psychic Blades to have these additional features:

  • Homing Strikes. If you miss with the Psychic Blade expend a Psionic Energy Die to add to the Attack Roll, potentially hitting instead.
  • Psychic Teleportation. You can expend a Psionic Energy Die and throw your Psychic Blade at an Unoccupied Space and then Teleport to that space. 

Psychic Veil

13th level Soulknife feature.
Unofficial Summary: Once per Long Rest, use a Magic action to become Invisible. You can expend a Psionic Energy Die to recharge this ability. 

Rend Mind

17th level Soulknife feature.
Unofficial Summary: Once per Long Rest, when you cause Sneak Attack damage with Psychic Blades, the target becomes Stunned (Wisdom save to avoid; repeat save at end of each of the target's turns). You can expend 3 Psionic Energy Dice to recharge this ability. 5e24

Sources and Notes[edit]

  1. Jump up Wizards RPG Team (17 September 2024). Player's Handbook. (5e 2024) Wizards of the Coast. ISBN 9780786969821. p. 135-136. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Jump up Wizards RPG Team (17 September 2024). Player's Handbook. (5e 2024) Wizards of the Coast. ISBN 9780786969821. p. 135-136. Licensed: © Wizards of the Coast.

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Facts about "Soulknife (5e24)"
AuthorPlayer's Handbook (5e24) +
Canontrue +
ClassRogue +
FeaturesPsionic Power +, Psychic Blades +, Soul Blades +, Psychic Veil + and Rend Mind +
Length20 +
Pointertrue +
PublicationPlayer's Handbook (5e24) +
SortTextSoulknife (5e24) 5e24 +
Subclasstrue +
Subclass NameSoulknife +
SummaryThese rouges augment their skills with psionic power +