Rogue (5e24)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Disambiguation.png
Rogue exists in other D&D editions see:

Rogue (disambiguation).

 5th edition (2024) Pointer  + 

A pointer is a short summary that points to published material.
This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed cc-by-sa.
Care should be taken in editing this page.


Rogue is a class in 5th edition (2024).


Core Rogue Traits[edit]

Core Rogue Traits  [1] [2] 
Primary Ability Dexterity
Hit Point Die D8 per Rogue level
Saving Throw Proficiencies Dexterity and Intelligence
Skill Proficiencies Choose any 4 Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, or Stealth
Weapon Proficiencies Simples and Martial Weapons that have the Finesse or Light property
Tool Proficiencies Choose Thieves' Tools
Armor Training Light Armor
Starting Equipment Choose A, or B: (A) Leather Armor, 2 Daggers, Shortsword, Shortbow, 20 Arrows, Quiver, Thieves' Tools, Burglar's Pack, and 8 GP; or (B) 100 GP


Unofficial Description: Rogues are masters of stealth, skill, and cunning. Often thieves, assassins, or spies.

Becoming a Rogue[edit]

As a Level 1 Character[edit]

As a Multiclass Rogue[edit]

  • Gain the following traits from the Core Rogue Traits table: Hit Point Die, proficiency in one skill of your choice from the Rogue’s skill list, proficiency with Thieves’ Tools, and training with Light armor.
  • Gain the Rogue’s level 1 features, which are listed in the Rogue Features table.

Rogue Features[edit]

Rogue Features[1][2]
Level Proficiency
Bonus
Features Sneak Attack
1st +2 Expertise, Sneak Attack, Weapon Mastery 1d6
2nd +2 Cunning Action 1d6
3rd +2 Rogue Subclass, Steady Aim 2d6
4th +2 Ability Score Improvement 2d6
5th +3 Cunning Strike, Uncanny Dodge 3d6
6th +3 Expertise 3d6
7th +3 Evasion, Reliable Talent 4d6
8th +3 Ability Score Improvement 4d6
9th +4 Subclass feature 5d6
10th +4 Ability Score Improvement 5d6
11th +4 Improved Cunning Strike 6d6
12th +4 Ability Score Improvement 6d6
13th +5 Subclass feature 7d6
14th +5 Devious Strikes 7d6
15th +5 Slippery Mind 8d6
16th +5 Ability Score Improvement 8d6
17th +6 Subclass feature 9d6
18th +6 Elusive 9d6
19th +6 Epic Boon 10d6
20th +6 Stroke of Luck 10d6

Expertise[edit]

1st, 6th level [1][2] 
Unofficial Summary: Gain Expertise in two skills in which you have proficiency. This ability is repeated at 6th level.

Sneak Attack[edit]

1st level [1][2] 
Unofficial Summary: Once per turn, you can do bonus damage if you have Advantage on the attack roll or you have an ally next to the target. You have to use a Finesse or Ranged Weapon to gain this bonus damage. The bonus damage is indicated on the Rogue Features table.

Thieves' Cant[edit]

1st level [1][2] 
Unofficial Summary: Gain gain the Thieves' Cant pseudo-language and one other language.

Weapon Mastery[edit]

1st level [1][2]  Unofficial Summary: Each Long Rest, you gain the ability to use the mastery properties of two weapons with which you have proficiency.

Cunning Action[edit]

2nd level [1][2] 
Unofficial Summary: You can use a {{5e24|Bonus Action to Dash, Disengage, or Hide.

Rogue Subclass[edit]

3rd level [1][2] 
Unofficial Summary: You gain a Rogue subclass.

List of Rogue Subclasses[edit]

(5 official and unofficial Rogue subclasses.)

Subclass Features Flags Source
Arcane Trickster Spellcasting, Mage Hand Legerdemain, Magical Ambush, Versatle Trickster, Spell Thief Canon, Pointer Player's Handbook (5e24)
Assassin Assassinate, Assassin's Tools, Infiltration Expertise, Envenom Weapons, Death Strike Canon, Pointer Player's Handbook (5e24)
Scion of the Three Bloodthirst, Dread Allegiance, Strike Fear, Aura of Malvolence, Dread Incarnate Noncanon, Pointer UA2025 Forgotten Realms Subclasses
Soulknife Psionic Power, Psychic Blades, Soul Blades, Psychic Veil, Rend Mind Canon, Pointer Player's Handbook (5e24)
Thief Fast Hands, Second-Story Work, Supreme Sneak, Use Magic Device, Thief's Reflexes Canon, Pointer 2024FR, PHB5e24

Steady Aim[edit]

3rd level [1][2] 
Unofficial Summary: You may choose to reduce your Speed to zero this turn to give yourself Advantage on your next attack roll this turn.

Ability Score Improvement[edit]

4th, 8th, 10th, 12th, 16th level [1][2] 
Unofficial Summary: You gain a feat, Ability Score Improvement or anther.

Cunning Strike[edit]

5th level [1][2] 
Unofficial Summary: Your Sneak Attack gains the following options. Each option has a cost in reducing the Sneak Attack damage. If the effect has a saving throw, the DC = 8 + Dexterity modifier + Proficiency Bonus.

  • Poison (Cost: 1d6). Target gains the Poisoned condition for a period of time (Constitution save to negate; repeat save at end of each of target's turns). Requires you to have the Poisoner's Kit.
  • Trip (Cost: 1d6). The Large or smaller target becomes Prone (Dexterity save to negate).
  • Withdraw (Cost: 1d6). After the attack, you may move a limited distance without provoking Opportunity Attacks.

Uncanny Dodge[edit]

5th level [1][2] 
Unofficial Summary: Use your Reaction to reduce an attack by half. You must be able to see the attacker and the attack must have used an attack roll.

Evasion[edit]

7th level [1][2] 
Unofficial Summary: If you make a Dexterity save for half damage, you take no damage; and only half damage if you fail.

Reliable Talent[edit]

7th level [1][2] 
Unofficial Summary: Your minimum die roll for an ability check for a skill or tool with which you have proficiency is 10.

Improved Cunning Strike[edit]

11th level [1][2] 
Unofficial Summary: Cunning Strike can now apply up to 2 effects (you still reduce sneak attack damage for each effect).

Devious Strikes[edit]

14th level [1][2] 
Unofficial Summary: Cunning Strike now has additional options:

  • Daze (Cost: 2d6). The target can only move, use an Action or use a Bonus Action on its next turn (Constitution save to negate).
  • Knock Out (Cost: 6d6). The target becomes Unconscious for a period of time (Constitution save to negate; repeat save at end of each of the target's turns).
  • Obscure (Cost: 3d6). Target is Blinded (Dexterity save to avoid).

Slippery Mind[edit]

15th level [1][2] 
Unofficial Summary: Gain proficiency in Wisdom and Charisma saving throws.

Elusive[edit]

18th level [1][2] 
Unofficial Summary: While not Incapacitated, no attack roll against you has Advantage.

Epic Boon[edit]

19th level [1][2] 
Unofficial Summary: You gain an Epic Boon or anther feat.

Stroke of Luck[edit]

20th level [1][2] 
Unofficial Summary: Once per Rest, you can turn a failed D20 Test into a 20.

Sources and Notes[edit]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 Wizards RPG Team (3 September 2024). 2024 D&D Free Rules. (5e 2024) Wizards of the Coast, D&D Beyond. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 Wizards RPG Team (17 September 2024). Player's Handbook. (5e 2024) Wizards of the Coast. ISBN 9780786969821. p. 128-137. Licensed: © Wizards of the Coast (used under 'fair use' clause).

Back to Main Page5x5e (2024)Class

Contains Copyrighted Content (used under 'fair use' clause)

Caution
Fair Use

This is article is contains copyrighted material (used under 'fair use' clause) and is not under the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains copyrighted material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Legal Disclaimer

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.

Facts about "Rogue (5e24)"
AbilityDexterity +
Armor TypeLight Armor +
Author2024FR + and PHB5e24 +
Canontrue +
EquipmentChoose A, or B: (A) [[Leather Armor (5
Choose A, or B: (A) Leather Armor, 2 Daggers, Shortsword, Shortbow, 20 Arrows, Quiver, Thieves' Tools, Burglar's Pack, and 8 GP; or (B) 100 GP
k]], and 8 GP; or (B) 100 GP +
FeaturesExpertise +, Sneak Attack +, Thieves' Cant +, Weapon Mastery +, Cunning Action +, Rogue Subclass +, Steady Aim +, Ability Score Improvement +, Cunning Strike +, Uncanny Dodge +, Evasion +, Reliable Talent +, Improved Cunning Strike +, Devious Strikes +, Slippery Mind +, Elusive +, Epic Boon + and Stroke of Luck +
Hit Died8 +
Length20 +
NameRogue +
Pointertrue +
Publication2024FR + and PHB5e24 +
SaveDexterity and Intelligence +
SkillsAcrobatics +, Athletics +, Deception +, Insight +, Intimidation +, Investigation +, Perception +, Persuasion +, Sleight of Hand + and or Stealth +
SortTextRogue (5e24) 5e24 +
Summary<-- --> +
ToolsThieves' Tools +
WeaponSimples and Martial Weapons that have the Finesse or Light property +