Spearow (3.5e Monster)
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Spearow | |
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Size/Type: | Tiny Magical Beast |
Hit Dice: | 1d10+1 (6 hp) |
Initiative: | +2 (+2 Dex) |
Speed: | 20 ft., fly 40 ft. (poor) |
Armor Class: | 15 (+2 size, +1 natural, +2 Dex), touch 14, flat-footed 13 |
Base Attack/Grapple: | +1/-9 |
Attack: | Bite +4 melee (1d3-2) |
Full Attack: | Bite +4 melee (1d3-2) |
Space/Reach: | 2.5 ft./0 ft. |
Special Attacks: | Fear |
Special Qualities: | — |
Saves: | Fort +3, Ref +3, Will +1 |
Abilities: | Str 7, Dex 12, Con 12, Int 5, Wis 12, Cha 13 |
Skills: | Intimidate +6, Survival +6 |
Feats: | Weapon FinesseB, Ability Focus: Fear |
Environment: | Any wilderness |
Organization: | Solitary or pair |
Challenge Rating: | 1 |
Treasure: | Standard. |
Alignment: | Always Neutral |
Advancement: | 2-4 HD (Tiny), 5-6 HD (Small) |
Level Adjustment: | — |
Combat[edit]
Fear (Su): By leering and growling, a Spearow can frighten creatures which view or hear it. All creatures within a short ranged cone (25 feet plus 5 feet per two hit dice long and wide) must make a three consecutive Will saves (DC 10 + half HD + Charisma modifier), becoming shaken for each save failed. Remember that shaken creatures who become shaken again become frightened, and then panicked. A creature which passes all three saves is immune to the Fear ability of that Spearow for 1 hour, and the fear lasts for 1 minute per hit die of the Spearow.
The sample Spearow has a Fear DC of 13.
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Facts about "Spearow (3.5e Monster)"
Adopter | Quantumboost + |
Alignment | Always Neutral + |
Author | FrankTrollman + |
Challenge Rating | 1 + |
Environment | Any wilderness + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Tiny + |
Title | Spearow + |
Type | Magical Beast + |