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→Class Features
'''{{Anchor|Fire Adaption}} {{Ex}}:''' At 10th level, a pyromaniac starts gaining partial traits of a fire elemental. They gain 25% fortification as their vitals are transformed into flame, and they become immune to sleep and poison, and no longer need to sleep or breathe, thought they must still eat.
'''{{Anchor|Phlogiston Aura}} {{Su}}:''' At 10th level, a pyromaniac's can manipulate flames which aren't even his own. As a immediate action a The pyromaniac may take control of any flames in effectively grants spell resistance equal to 10 + their HD to themselves and all allies within 30 feet (such as a fireplace, a ''[[SRD:Wall of Fire|wall of fire]]'', or a ''[[SRD:Fireball|fireball]]'' spell) and make a caster level check but only against it DC 10 + caster level. Mundane flames are in effect, caster level 0, while magic effects are against the caster level of the spellwhich deal fire damage. If successfulan opponent fails to breach this spell resistance, the pryomaniac takes control and can shape the fire as they see fit, placing holes, channels, and other parts of safety and suppressing flames completely while in the aura. Flames so suppressed return once our of range of your aura if their duration has not expired. It can suppress unquenchable flames, but cannot dispel them. Mundane flames can be manipulated this way, automatically failing against the spell resistance as they have no caster level.
'''{{Anchor|Fire Immunity}} {{Ex}}:''' At 11th level, a pyromaniac becomes immune to fire. Allies benefiting from his phlogiston aura still gain the pyromaniac's class level x3 in fire resistance.