23,218
edits
Changes
→Combat
'''Radiant Flare {{Su}}:''' Nobody told us it had a breath weapon!!! Once every 1d4 rounds a lunar tarrasque can breath a 4000 foot line of nuclear radiation 30 feet wide as a standard action. It deals 1d6 points of [Light] damage per two HD with a [[Fortitude]] save for half, and on a failed save they take an additional 1d4 points of [[Con]] damage. The lunar tarrasque needs to be in sunlight to recharge its radiant flare; any round it spends in shadowy illumination or darker does not count towards recharging its breath weapon.
Radiant Flare counts as ''[[SRD:Disintegrate|disintegrate]]'' for destroying force effects, and the result of creatures which are killed by the blast. As a full attack action it can instead choose to sweep its beam in a 2000 foot cone, but it only deals half damage. The save DC for both is 50, and the save DC is [[Constitution]]-based.
'''Regeneration {{Ex}}:''' No form of attack deals lethal damage to the lunar tarrasque. The lunar tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the lunar tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature’s full normal hit points +10. The tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability.