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Not quite how initial damage and secondary damage works. Initial damage is dealt the moment the target is exposed to a poison, secondary damage is dealt a minute later, which your poison(?) doesn't do. Might want to specify "this is treated as an injury poison but instead of ability damage, it causes targets struck for at least x fire damage to release a blase of fire, causing x and y, and suffering more than 1 dose inflicts x as well, and this doesn't work on creatures who can resist x or more points of fire damage" --[[User:Fluffykittens|Fluffykittens]] ([[User talk:Fluffykittens|talk]]) 06:07, 21 September 2014 (UTC)
:I figured he was being creative with the durations there (which actually I liked so I stole it for [[Brittlebone Powder (3.5e Equipment)]]), though in the event you didn't know Fluffy is right, the normal poison effects are one right away and the second 1 minute later.
:While I'm at it though, while making the eternal temperature be measured in Fahrenheit is fine (though perhaps it's better to say "if you take at least 1 point of fire damage), may I suggest making it 140 F? The reason is that is when ''[[SRD:Endure Elements|endure elements]]'' stops working because it's just too hot, so if you want to represent explosiveness from exposure to a hot oven gust, that seems like the go-to temperature. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 06:11, 21 September 2014 (UTC)