Talk:Goblin Bomb Maker (3.5e Equipment)

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Ratings[edit]

RatedLike.png Eiji-kun likes this article and rated it 3 of 4.
Interesting. I've never seen a poison which makes you EXPLOSIVE. That's actually pretty creative. Need to clean up the typos, but no big deal.

The one critique I have is that it seems rare that anyone would be in 200 F, though I suppose any source of fire damage (aka fireball) would do the trick. Perhaps there is a way to represent that... in any case, that makes it a cool setup one-two combo.

I appreciate this, I'll like it.


Mechanics[edit]

Not quite how initial damage and secondary damage works. Initial damage is dealt the moment the target is exposed to a poison, secondary damage is dealt a minute later, which your poison(?) doesn't do. Might want to specify "this is treated as an injury poison but instead of ability damage, it causes targets struck for at least x fire damage to release a blase of fire, causing x and y, and suffering more than 1 dose inflicts x as well, and this doesn't work on creatures who can resist x or more points of fire damage" --Fluffykittens (talk) 06:07, 21 September 2014 (UTC)

I figured he was being creative with the durations there (which actually I liked so I stole it for Brittlebone Powder (3.5e Equipment)), though in the event you didn't know Fluffy is right, the normal poison effects are one right away and the second 1 minute later.
While I'm at it though, while making the eternal temperature be measured in Fahrenheit is fine (though perhaps it's better to say "if you take at least 1 point of fire damage), may I suggest making it 140 F? The reason is that is when endure elements stops working because it's just too hot, so if you want to represent explosiveness from exposure to a hot oven gust, that seems like the go-to temperature. -- Eiji-kun (talk) 06:11, 21 September 2014 (UTC)
Generally, farenheit is used only for environmental effects- specifically weather, and almost never anything else. So unless you want the poison to trigger only in a hot environment, you should base it on fire damage taken (which also prevents fire immune creatures from giving themselves an aura of death).--Fluffykittens (talk) 06:20, 21 September 2014 (UTC)
Fluffy I am not quite sure what you are trying to say with that first comment could you prehaps make it simple for me xD I did change it a bit --DraconicMan (talk) 13:41, 23 September 2014 (UTC)
He means that is a hot creature (such as a fire elemental or a remhoraz) swallows this, they'd detonate immediately because they're always giving off damaging heat. This may not be intended. That, and 200F is a lot more subjective. Is scorching ray 200+ F? It does fire damage, sure, but we don't know if it's 40,000 degrees or 180 degrees, though both would probably leave a burn. This is why I suggest it be based on taking fire damage. Once you get a hot enough environment to take fire damage anyway, it'll still trigger from environmental damage. -- Eiji-kun (talk) 17:12, 23 September 2014 (UTC)

(RESET INDENT) Re-reading this, it seems this is somewhat unclear since the last edit. "Combat Damage", I get what you're trying to say, but damage suffices as otherwises it implied you are taking damage whose type is "combat". Or that it doesn't trigger from a trap out of combat.

But more importantly the primary is a save vs becoming explosive which does... what? The secondary effect I imagine, but that's not how poisons work. Secondary effect occurs 1 minute later and is its own beast. I'd clear up the intent if I was sure that was what he was going for, making it so that the secondary effect only comes into play on triggering the first via damage, but I am not entirely sure. -- Eiji-kun (talk) 08:08, 4 April 2018 (MDT)