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'''Special Attacks:''' A biohazard creature possess the following special attacks.
''Hazardous Attacks:'' A biohazard creature's touch is extremely toxic, any unarmed attacks or natural weapon attack made by a biohazard creature deal an additional 2d6 1d6 point of poison damage. Only creatures immune to both poison and radiation are immune to this damage.
''Hazardous Aura:'' A biohazard creature always radiation an extremely nasty aura of toxicity, any creature starting it turn within 30 feet of a biohazard creature take 1d6 point of poison damage per two points of CR of the biohazard creature. Creatures adjacent to the biohazard creature instead take 1d10 per two points of CR and must make a [[fortitude]] save or become [[SRD:Nauseated|nauseated]] for as long as it stay adjacent to the biohazard and take 1d6 [[Constitution]] damages, a successful save negate the nausea and halves the [[Constitution]] damages. A biohazard creature is incapable of turning her own aura off, wearing a [[Light Pressure Suit (3.5e Equipment)|light pressure suit]] or a [[Heavy Pressure Suit (3.5e Equipment)|heavy pressure suit]] contain the aura, essentially negating it as long as the suit is airtight.