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Magic-User (3.5e Class)

106 bytes added, 20:08, 9 April 2016
minor flavor and wording, minor mechanics changes
==Magic-User==
This is a spellcaster that bridges a gap between the [[SRD:Sorcerer|sorcerer]] and [[SRD:Wizard|wizard]] while granting options to focus on different styles of casters. It can change its specializations from day to day and can regain its spell slots with less down timespecial charges in an emergency. It can cast low level spells in high level slots for added effectiveness beyond [[SRD:Heighten Spell|heightening]] and eventually gains 10th level spell slots. As a magic-user gains levels, it can continually cast its lowest spells from select chosen schools.
===Making a Magic-User===
A magic-user, with an hour of down-time, can refresh a few utilizes her spells and keep going. Like most mages, his focus isn't with weapons and physical defensesas her tools to perform her role. Almost everything he does, he uses his spells for. He does possess She possesses a mix of mental-based skills, allowing him her to function as a diplomat and , leader or a , scholar and advisor. HeShe's also slightly more robust than a sorcerer or wizard and can actually cast spells while holding a staff in both hands.
'''Abilities:''' [[SRD:Intelligence|Intelligence]], [[SRD:Wisdom|Wisdom]] or [[SRD:Charisma|Charisma]] determines a magic-user's primary casting ability and is paramount for their her potential. [[SRD:Constitution|Constitution]] and [[SRD:Dexterity|Dexterity]] typically follow in importance for defense/survival purposes.
'''Races:''' Any. Races with a favorable primary casting ability modifier are most common.
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|4th||class="left" | +2 || +1 || +1 || +4
| class="left" | [[#Overheighten|Overheighten (+1)]]
|5||4||2||—||—||—||—||—||—||—||—
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|-
|8th||class="left" | +4 || +2 || +2 || +6
| class="left" | [[#Overheighten|Overheighten (1d2+2)]]
|5/∞||5||5||4||2||—||—||—||—||—||—
|-
|-
|12th||class="left" | +6/+1 || +4 || +4 || +8
| class="left" | [[#Overheighten|Overheighten (1d3+3)]]
|5/∞||5/∞||5||5||5||4||2||—||—||—||—
|-
|-
|16th||class="left" | +8/+3 || +5 || +5 || +10
| class="left" | [[#Overheighten|Overheighten (1d4+4)]]
|5/∞||5/∞||5/∞||5||5||5||5||4||2||—||—
|-
'''Weapon and Armor Proficiency:''' A magic-user is proficient with [[SRD:Weapons|simple weapons]] (Reference: [[3.5e Mundane Weapons|homebrew weapons]]). Simple weapons don't affect a magic-user's somatic components when held/wielded, counting as a "free hand" for spells with somatic components. A magic-user is proficient with light armor and ignores arcane spell failure chance when casting spells in light armor.
'''{{Anchor|Skills}}:''' A magic-user may use their her primary casting ability modifier in place of [[SRD:Intelligence|Intelligence]] as the key ability for making [[SRD:Spellcraft Skill|Spellcraft]] skill checks.
'''{{Anchor|Spells}}:''' When you take your a character takes her 1st level in magic-user you , she must select between arcane and divine spellcasting. The magic-user draws his her spells from all full-casting class spell lists of the chosen type. He She may pick spells from all available spell lists but has other restrictions (see below). A magic-user may cast a spell spells he knows so long as he she has an appropriate slot available. Additionally, he she chooses to use either his her [[SRD:Intelligence|Intelligence]], [[SRD:Wisdom|Wisdom]] or [[SRD:Charisma|Charisma]] as his her primary casting ability score.
To learn or cast a spell, a magic-user must have his her primary casting ability score equal to at least 10 + the [[SRD:Spell Level|spell's level]]. The [[SRD:DC|Difficulty Class]] for a [[SRD:Saving Throw|saving throw]] against a magic-user's spell is 10 + the spell's slot + the magic-user's primary casting ability score modifier.
:''Regaining Spent Spells:'' A magic-user restores all spent slots after a full rest. A magic-user cannot regain a spell slot for a spell that is currently active. As he she gains higher levels, he she may cast spells from his her lowest level slots an unlimited number of times provided that they are not from a neglected school (see [[#Unlimited Focus|Unlimited Focus]]). His Her spell allotment total is given on [[#Table: The Magic-User|Table: The Magic-User]].
:''Renewing Spells:'' A magic-user receives no bonus spells known or spells per day for a high primary casting ability score. Instead, a magic-user gathers and stores energy which he she can use to refresh spent spell slots. The magic-user passively gathers 1 point of energy every 3 hours, to a maximum of twice his her chosen casting ability modifier. As a [[SRD:Free Actions|free action]] on his her turn he she can expend the points to recover an equal number of spell levels, such as an 8th 3rd level slot for 8 3 charges, or two 4th 2nd level slots for 8 4 charges. A spell slot always costs at least 1 charge to restore.
:At 6th level, when he she gains [[#Unlimited Focus|Unlimited Focus]], the cost to restore a slot drops by 1 charge. Thus, to renew a 4th level slot, he she need only expend 3 points. The renewal costs drop by 1 charge again at 10th, 14th, 17th and 20th levels.
:''Ingraining Spells:'' A magic-user's selection of spells is rather limited. The spells a magic-user learns are ingrained into his her soul (or animating force), allowing him her to function much like a wizard's spellbook with an amount of available spaces equal to his her magic-user level × 10. A spell takes up 1 space per spell level (one space each for 0-level spells). A 1st level magic-user begins with knowing six 0-level spells and two 1st-level spells of the player's choice.
:''Learning New Spells:'' A magic-user learns new spells in three ways. At each new magic-user level, he she may learn two new spells for any spell level he she is able to cast. Alternatively, a magic-user may ingrain himself herself with a new spell from a spellbook or arcane appropriate source spell scroll with a [[SRD:Spellcraft Skill|Spellcraft]] skill check (DC 15 + spell level) while meditating, taking 10 minutes per spell level to do so. If the process is interrupted or the [[SRD:Spellcraft Skill|Spellcraft]] check fails, it can be re-attempted. Lastly, a magic-user may practice through trial and error to produce a desired spell effect with a [[SRD:Spellcraft Skill|Spellcraft]] skill check (DC 25 + spell level of the target spell) taking 1 hour per attempt, regardless of success. After success, another 8 4 hours is required to fully learn and ingrain the spell. If the spell to be learned has a costly material component or focus, it is required for the practice.
:''Neglected Schools:'' A magic-user temporarily neglects four spell schools of his her choice. He She may only cast spells from a neglected school if he she has available slots in an [[#Unlimited Focus|Unlimited Focus]] spell level and may change his her neglected schools after a full rest or 4 hours of meditating. The spell schools are [[SRD:Abjuration School|Abjuration]], [[SRD:Conjuration School|Conjuration]], [[SRD:Divination School|Divination]], [[SRD:Enchantment School|Enchantment]], [[SRD:Evocation School|Evocation]], [[SRD:Illusion School|Illusion]], [[SRD:Necromancy School|Necromancy]] and [[SRD:Transmutation School|Transmutation]]. The [[SRD:Universal School|Universal]] spell category cannot be neglected.
:A magic-user may cast spells from non-neglected schools without expending a slot from any of his her [[#Unlimited Focus|Unlimited Focus]] spell levels, even if those levels are empty from casting neglected-school spells.
:''Counterspelling:'' If a magic-user first identifies a spell as it is cast with a [[SRD:Spellcraft Skill|Spellcraft]] check (DC 15 + the spell's level) as a [[SRD:Free Actions|free action]], and that spell is not of a neglected school, he she may attempt to [[SRD:Casting Spells#Counterspells|counterspell]] the spell as an [[SRD:Immediate Actions|immediate action]] rather than as a [[SRD:Standard Actions|readied standard action]]. On a success, his her caster-level is impaired with a –1 penalty for 1 round and he she loses a spell of the appropriate an equal- or higher-leveled slot. On a failure, only the action used to attempt it is wasted.
:''Metamagic Spells:'' A magic-user's spells may have metamagic effects applied without increasing casting time. A magic-user may enhance his her spells with [[SRD:Metamagic Feats|metamagic]] effects, choosing when to apply these effects as the spell is cast.
:''Retraining Spells:'' A magic-user may flush a "forget" an ingrained spell from himself permanently, freeing up the space it took, by meditating uninterrupted for 1 hour while (taking no other actionsa [[SRD:Standard Actions|standard action]] each round to maintain concentration).
'''{{Anchor|Specialization}}:''' A magic-user needs to specialize. Choose two of the following:
'''{{Anchor|Spell Heightening}}:''' At 1st level, a magic-user gains the [[SRD:Heighten Spell|Heighten Spell]] metamagic feat. When a magic-user heightens a spell by at least 1 spell level, that spell becomes uncapped for the purposes of linearly scaling effects based on caster level, allowing them to scale to the magic-user's current caster level.
::''Example:'' A ''[[SRD:Fireball|fireball]]'' is a 3rd level spell. A 16th level magic-user can cast the spell from a 4th level slot, dealing 16d6 damage instead of being capped at 10d6. If he she were to [[SRD:Maximize Spell|maximize]] it, raising it to a 6th level slot, heshe'd still have to heighten it to a 7th level slot to uncap it.
'''{{Anchor|Bonus Feat}}:''' As a magic-user gains levels, he she gains bonus feats. These feats may be [[SRD:Metamagic (Feat Type)|Metamagic]], [[Reserve (3.5e Feat Type)|Reserve]], [[Publication:Unearthed Arcana/Spelltouched Feats|Spelltouched]] feats (Reference:[[Spelltouched (3.5e Feat Type)|Homebrew Spelltouched feats]]) or other feats that specifically modify his her spells or spellcasting ability. For Spelltouched feats, he she merely needs to have access to the spell level of the exposure spell to meet the prerequisite to choose the feat. He She must otherwise meet the prerequisites for these feats. A magic-user gains bonus feats at 2nd, 3rd, 5th, 7th, 9th, 11th, 13th, 15th and 18th levels.
'''{{Anchor|Rapid Dismissal|Rapid Dismissal}}:''' At 2nd level, a magic-user is able to quickly dismiss spells once heshe's done with them. He She gains the [[Rapid Dismissal (3.5e Skill Trick)|Rapid Dismissal]] skill trick and doesn't need to meet the prerequisites for it. After using up his her uses of this ability per encounter, he she may still dismiss a spell as a [[SRD:Swift Actions|swift action]] instead.
'''{{Anchor|Overheighten}}:''' At 4th level, a magic-user is able to boost his her magic-user caster level by 1 as he she casts a spell. However, in doing so, he she takes an equivalent penalty to his her caster level for as many rounds afterwards. He She cannot use Overheighten again until the penalty wears off. At 8th level, he she may choose to instead roll 1d2boost it by 2. At 12th level, he she may instead roll 1d3 boost it by 3 and at 16th level, he she may roll 1d4boost it by 4.
'''{{Anchor|Unlimited Focus}}:''' At 6th level, a magic-user is able to cast any 0-level spell from his her non-neglected schools without the expenditure of a spell slot. He She may also cast spells from his her neglected schools in these slots. At 10th level, he she gains this ability for his her 1st level spells. At 14th level, he she gains this ability for his her 2nd level spells. At 17th level, he she gains this ability for his her 3rd level spells and at 20th level, he she gains this ability for his her 4th level spells. This ability does not extend to casting gained from other sources.
'''{{Anchor|Ancient's Power}}:''' At 19th level, a magic-user gains access to 10th level spell slots, despite 10th level spells not being available for him her to learn. A magic-user may heighten spells into these slots. It is traditional among magic-users that the first spell cast from his her 10th level slot is a cantrip.
===Campaign Information===
This class is purposely sparse on flavor. Your character provides the flavor you want while the class provides the mechanics to back it up. Call him her a shaman or a wizard, an eldritch enchanter or an occult incantator. Have him her gain inspiration from a powerful outsider patron, from ancient tomes or from a tribal ritual.
====Magic-User Lore====
! DC || class="left" | Result
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| 5 || class="left" | Magic-users are spellcasters that refresh specialize in a few schools of magic, but are otherwise diverse in their spells through hour-long meditationsmethods and don't follow the old ways.
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| 10 || class="left" | Magic-users focus their talents to a limited selection of spells. Their counterspelling gives them an edge over opponent casters.

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